Author Topic: UNATCO intelligence force  (Read 4500 times)

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Offline ColonelMustang

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Re: UNATCO intelligence force
« Reply #25 on: May 22, 2014, 04:14:19 pm »
Yhep you're golden
Sarzon! <-- inside joke


Offline Sledge

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Re: UNATCO intelligence force
« Reply #26 on: May 22, 2014, 07:19:34 pm »
Oops...i'll get right on that
As for your sheet changes...i like it, but you still need to change your weapons so that you have a rocket launcher and a combat knife

I modified it a bit more again... Oh, and when can I expect this to go up?
« Last Edit: May 22, 2014, 11:17:25 pm by Sledge »
A wise man once said: "don't anger a man who can end you from another zip code."

Si Vis Pacem, Para Bellum. - If You Want Peace, Prepare For War.

Offline Jacoby Quinn

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Re: UNATCO intelligence force
« Reply #27 on: May 23, 2014, 02:35:30 am »
Sledge, Wise, you guys need to take out the pistols
(I love the tattoo Idea, maybe you can convince holly to get one...)
As for when you can expect this up?
NOW
how many neon pink and black rabbits does it take to screw up a lightbulb factory?

Offline Jacoby Quinn

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Re: UNATCO intelligence force
« Reply #28 on: May 23, 2014, 06:09:08 am »




couldn't find a decent map, so here is your layout of the Island
 after this mission i'll be drawing most of the maps
how many neon pink and black rabbits does it take to screw up a lightbulb factory?

Offline Sledge

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Re: UNATCO intelligence force
« Reply #29 on: May 23, 2014, 08:12:53 am »
Fixed.  ;)
A wise man once said: "don't anger a man who can end you from another zip code."

Si Vis Pacem, Para Bellum. - If You Want Peace, Prepare For War.

Offline Jacoby Quinn

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Re: UNATCO intelligence force
« Reply #30 on: May 23, 2014, 08:29:13 am »
if you'll notice there is now a (nXn) beside every weapon in the second post, these represent the inventory space weapons take up, you get thirty total spaces and medkits, lockpicks, grenades, and mutitools stack
ammunition doesn't take up space
and most non-weapon items take up only one space
how many neon pink and black rabbits does it take to screw up a lightbulb factory?

Offline Jacoby Quinn

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Re: UNATCO intelligence force
« Reply #31 on: May 27, 2014, 05:53:10 pm »
Looks like we have no more joiners if anyone wants to make another character you can
how many neon pink and black rabbits does it take to screw up a lightbulb factory?

Offline Jacoby Quinn

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Re: UNATCO intelligence force
« Reply #32 on: May 31, 2014, 08:46:44 pm »
I want to add weapons, any and all suggestions are viable
how many neon pink and black rabbits does it take to screw up a lightbulb factory?

Offline Sledge

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Re: UNATCO intelligence force
« Reply #33 on: May 31, 2014, 10:23:01 pm »
Well, I am thinking about adding another character... Would a riot shield be a viable "weapon?"

A wise man once said: "don't anger a man who can end you from another zip code."

Si Vis Pacem, Para Bellum. - If You Want Peace, Prepare For War.

Offline Jacoby Quinn

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Re: UNATCO intelligence force
« Reply #34 on: May 31, 2014, 11:03:38 pm »
yes, though it will be significantly hard to find
how many neon pink and black rabbits does it take to screw up a lightbulb factory?

Offline Sledge

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Re: UNATCO intelligence force
« Reply #35 on: June 01, 2014, 12:17:39 am »
Unless one had a riot class...
A wise man once said: "don't anger a man who can end you from another zip code."

Si Vis Pacem, Para Bellum. - If You Want Peace, Prepare For War.

Offline Jacoby Quinn

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Re: UNATCO intelligence force
« Reply #36 on: June 01, 2014, 11:40:09 am »
You are an anti terrorist group of highly trained soldiers, leave the riots to the swat teams (they are noobs compared to us anyway)
how many neon pink and black rabbits does it take to screw up a lightbulb factory?

Offline Sledge

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Re: UNATCO intelligence force
« Reply #37 on: June 28, 2014, 01:46:20 am »
Alright... Hear me out: I have two more characters, but the first one won't be in play much(only at base), and is for you to control if you want her, Wht. If this thing ever gets moving again, that is...

Name: Dr. Dala Roan
Gender: female
Species: Panther
Age: 27
Look(physical body): thin-ish build, but physically fit.
Clothing(standard wear/raid gear):
Standard- a white lab-coat over an olive-drab tank top and olive drab BDU pants with black combat boots.
Raid- N/A
Personality: up to you if you use her.
Backstory: " "
Nationality(It's funded by all of the governments): Yes. (Not from one specifically, but she was picked up from a secret lab in South America.)
Specialty- tech development.
Weapons- N/A
Other: runs the Killswitch program; as the handler for Killswitch himself.

Name: Project: Killswitch
Gender: male
Species: (Feral) Panther
Age: unknown, even to his handler.
Look: pitch black with bright green eyes. Very sleek frame, even for a panther, though densely muscled.
Clothing: N/A
Personality: in the field, has a (seemingly) very dry personality, and seems to feel almost no emotion, making him an effective weapon. This is due to his emotional dampeners being active on deployments. At the base, however, he displays somewhat limited emotions. Very protective of Dr. Roan.
Backstory: once a normal (feral)panther, Killswitch was abducted by those in a secret facility in South America and experimented on in effort to turn him into a powerful weapon. These experiments gave him the ability to speak, a (fairly)powerful computer in his brain, and tungsten claws which replaced his natural ones. They also reinforced his shoulder blades and mounted weapon brackets with remote fire systems to his shoulders. These are tapped into his main computer, allowing for (somewhat limited) ranged combat.
Nationality:
Specialty: (I have no idea...)
Weapons: whichever two weapons he is equipped with at the beginning of a mission, though he only has access to one magazine(the one in the weapon) for each gun. Once a weapon is out of ammo, he discards it, dropping it from his holder to prevent carrying too much useless weight.
Other: must have his weapons chosen for him by his handler or mission commander, and cannot pick up new weapons or loot enemies.
A wise man once said: "don't anger a man who can end you from another zip code."

Si Vis Pacem, Para Bellum. - If You Want Peace, Prepare For War.

Offline Jacoby Quinn

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Re: UNATCO intelligence force
« Reply #38 on: June 28, 2014, 06:18:52 am »
ok so killswitch sounds like a nano-augmented mech

as for getting this running, if wise doesn't post today i'll probably either skip him or remove him
how many neon pink and black rabbits does it take to screw up a lightbulb factory?

Offline Jacoby Quinn

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Re: UNATCO intelligence force
« Reply #39 on: June 28, 2014, 04:40:58 pm »
and now he ceases to exist
how many neon pink and black rabbits does it take to screw up a lightbulb factory?

Offline Jacoby Quinn

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Re: UNATCO intelligence force
« Reply #40 on: August 22, 2014, 02:15:13 am »
can't remember how much cash I said each person gets to start with if you can find it let me know, if now it is now $700
how many neon pink and black rabbits does it take to screw up a lightbulb factory?