Well, I'll be working in Game Maker, but at a similiar resolution. I don't really like rpgmaker 2000 and the English version is pirated anyway. With game maker, I'm not stuck with the same systems, I get tons of flexability. With game maker, they only give you physics systems and stuff, everything else you have to do yourself, so it's really customizable. Just about any 2d game is possible in it and some sprite-based 3d games as well. So, yeah, that's why I'm asking about systems. I'll probobly just use a level-up system with some magic limited to certain accesories and weapons, or maybe a system where you level up the skills of the weapon. With all that, though, I'd have to have a system where you take a turn to change your weapon. That'll get rid of that whole crappy rpg thing where you just sell your crappy weapons. Now you'll want to keep certain weapons for certain spells and skills. Of course, the fighter won't have skills limited to the weapon; that wouldn't make sense. I'm still thinking of all of this though, I'm still taking suggestions.