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furry games and gaming discussions => furry role-playing => Topic started by: Scrimno on November 15, 2010, 05:35:06 pm

Title: Return of the Werewolf
Post by: Scrimno on November 15, 2010, 05:35:06 pm
Slots are open for the next Werewolf game! I thought the last game went well enough to do another one, perhaps with some changes in rules and roles. So if you're interested, speak up or PM me. There's no limit to the number that can play! I would also appreciate any help with recruitment. I'll go over the full rules again before we officially begin. The tentative start date is the last Sunday in November, the 28th!

I'll add players to the roster as they sign up:

1: Me (moderator)
2: RedYoshi
3: Kaloth
4: Saloonka
5: Vararam
6: Cimarron
--CLOSED--


Title: Re: Return of the Werewolf
Post by: redyoshi49q on November 29, 2010, 12:47:53 am
...Since today was supposed to be the start of the next game, I'm bumping this thread.

Do we have at least two more interested people on these forums willing to take a shot at this game?
Title: Re: Return of the Werewolf
Post by: Yip on November 29, 2010, 01:49:23 am
Me
Title: Re: Return of the Werewolf
Post by: Scrimno on November 29, 2010, 10:11:41 am
Sorry, we still don't have enough to play right now :(
Title: Re: Return of the Werewolf
Post by: Scrimno on November 29, 2010, 10:22:33 am
I posted a journal on my FA page to see if I could get any bites, but the only one who seemed interested never noted me here.

We could start on any Sunday with the minimum number of people, but larger groups would obviously enrich the game.

As a side note, I'll have to suspend this game if it interferes with FC, but I'll be running/playing it live there :3
Title: Re: Return of the Werewolf
Post by: redyoshi49q on November 29, 2010, 02:05:32 pm
I just put in a plug for this game on a recently formed Lupus FA group.

Speaking of, that group is here (http://www.furaffinity.net/user/lupusintabulafurs/), if anybody's interested.
Title: Re: Return of the Werewolf
Post by: Cimarron on November 29, 2010, 10:40:17 pm
After chatting with RedYoshi... count me in!
Title: Re: Return of the Werewolf
Post by: Yip on November 30, 2010, 01:35:07 am
That brings us up to the minimum right?

Of course, more would probably be better.
Title: Re: Return of the Werewolf
Post by: Scrimno on November 30, 2010, 11:30:46 am
Most likely. I'll note Kaloth and Saloonka and see if we can get playing by Sunday. Glad to have you, Cimarron! Good recruiting RedYoshi!
Title: Re: Return of the Werewolf
Post by: Yip on December 02, 2010, 05:38:10 pm
Before the game starts, I'm gonna throw a disclaimer up: for the purposes of the game, I'm giving myself permission to be deceitful as needed.

(The purpose of this is so I won't feel bad if ever I'm in a position where, for the sake of the game, I need to say something I know isn't true.)
Title: Re: Return of the Werewolf
Post by: Scrimno on December 02, 2010, 07:04:04 pm
If you're a villager you won't Need to be deceitful.
Title: Re: Return of the Werewolf
Post by: Yip on December 02, 2010, 08:05:21 pm
If you're a villager you won't Need to be deceitful.
I know. As I said, "as needed".  Thing is, I tend to be a very honest individual (some would say to a fault). So this disclaimer is really for my benefit as other people probably expect the possibility of deceit from anyone playing this game anyways.
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 02, 2010, 08:54:48 pm
Before the game starts, I'm gonna throw a disclaimer up: for the purposes of the game, I'm giving myself permission to be deceitful as needed.

(The purpose of this is so I won't feel bad if ever I'm in a position where, for the sake of the game, I need to say something I know isn't true.)

By my interpretation, the mechanics of this game implicitly permit deceit within the context of the game itself.  After all, the alternative stipulation (that no player lies as a part of the game) severely breaks the game mechanics; there's no point to the game if there werewolves must answer truthfully when queried for their identities.  Consequently, players expect to be fed at least some misinformation; it's not like lying in different contexts where others expect you to be telling the truth.

There's no harm from your disclaimer, but in my opinion, it's redundant.

(*edit:  It seems what *I* said ended up being redundant as well.  I probably should have read the post before at something a little less than 9000 wpm...  In retrospect, I fail at reading (again).

My apologies for the redundancy.*)
Title: Re: Return of the Werewolf
Post by: Scrimno on December 04, 2010, 01:50:06 am
I like you. I kill you last :)
Title: Re: Return of the Werewolf
Post by: Kaloth on December 04, 2010, 05:44:40 am
I like you. I kill you last :)

Remember when I said I'd kill you last? I LIED!

(Also I'm still in.)
Title: Re: Return of the Werewolf
Post by: Scrimno on December 05, 2010, 12:10:24 am
Awesome
Title: Re: Return of the Werewolf
Post by: Scrimno on December 05, 2010, 01:12:16 am
I think most people here pretty much know the rules. The only difference in this next game is that there will be a Wizard instead of a Furry. The Wizard is on the Werewolf's side and asks who the Seer is once per night. Neither the Wizard nor the Werewolf know who each other are at first.

You can blame Vararam for this twist.
Title: Re: Return of the Werewolf
Post by: Yip on December 05, 2010, 02:38:36 am
You can blame Vararam for this twist.
I will accept that fully. ;)

So... thats just 5 players? (not counting the moderator)

2 Villagers
1 Seer
1 Wizard
1 Werewolf.

Is that correct?
Do the seer and wizard get first night visions? Or do they have to wait until after the first lynching?
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 05, 2010, 02:49:51 am
Also, if the Werewolf kills a Seer or Wizard, does the Seer or Wizard get their vision for that night?  And are we still doing the "talking dead" game mechanics?
Title: Re: Return of the Werewolf
Post by: Yip on December 05, 2010, 03:47:08 am
I don't think we should use all three (talking dead, visions for the dying, and first night visions). That might make the sensing roles a little -too- powerful. Then again, I've never played it that way, so I don't know.

I'd kind of like to try first night visions as it might give the group more to go on for the first day. However, judging from the past two games, both times the seer marked the wolf on the first try (both when I was the seer, and when Ying was the seer). So... I don't know if that was just getting lucky, or if it's just more likely than I'm giving it credit for.  In any case, with the sorcerer wizard in play, if the seer did spot the wolf on opening night that wouldn't be devastating to the game; the first day would still be quite eventful. (the sorcerer wizard shouldn't let that accusation stand uncontested.)

I'm mostly against talking dead, except that it's impossible to enforce a rule of silence in an online version of the game. And thus talking dead is easier in that respect.
Title: Re: Return of the Werewolf
Post by: Scrimno on December 05, 2010, 05:31:14 am
Do the seer and wizard get first night visions? Or do they have to wait until after the first lynching?

I was actually entertaining the idea of first night visions because we have had such small groups. The fact that you guys brought it up just confirmed that it would be worth trying.

Also, if the Werewolf kills a Seer or Wizard, does the Seer or Wizard get their vision for that night?  And are we still doing the "talking dead" game mechanics?

The dead will still be able to talk. This will not change for any of my Werewolf games. Partly because silencing the dead can be so difficult :) However if the Seer or Wizard die they lose their sensing power.

IRL I've always played the game where the "sensing" characters got their turn at night Before the Werewolf. However in this version, it might be better for me to wait to give the sensing characters their answers until After the Werewolf has chosen a victim. A "sensing" character marked for death has the potential to spill the beans :)

Vararam, would it make you happy if we called the Wizard a Sorcerer just for you? Or perhaps Warloc maybe? Is Wizard just not evil sounding enough? How about Necromancer?


Title: Re: Return of the Werewolf
Post by: Yip on December 05, 2010, 07:57:41 am
Vararam, would it make you happy if we called the Wizard a Sorcerer just for you? Or perhaps Warloc maybe? Is Wizard just not evil sounding enough? How about Necromancer?
It doesn't really matter that much. But yeah, Wizard doesn't sound sinister enough. I wouldn't go with Necromancer though because that sounds like it'd be a "can bring someone back to life" power. Which... actually... that sounds kind of interesting. At any rate, Warlock or Sorcerer sound like a better fit to me.
Title: Re: Return of the Werewolf
Post by: Scrimno on December 05, 2010, 12:25:28 pm
*Facepalms* Alright then. Henceforth, the Wizard shall be referred to as the Warloc. Happy now Var? I should just call it a "Varloc" :)
Title: Re: Return of the Werewolf
Post by: Yip on December 05, 2010, 02:23:04 pm
I should just call it a "Varloc" :)
Are you trying to give away my identity before I even get it?  x_x

:D
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 05, 2010, 02:37:58 pm
I don't think we should use all three (talking dead, visions for the dying, and first night visions). That might make the sensing roles a little -too- powerful. Then again, I've never played it that way, so I don't know.

Well, the "sensing" roles, with a five person game, will have only 1 night to trigger if they don't also trigger on the first night (assuming they live long enough to do so).  If they do sense on the first night, they'll have two shots at most and one shot at the least.  With only one night that doesn't precede gameplay's end, there's only a 20% chance of a dying person getting a vision for each role.

Below is a statistics chart.  In order, the numbers on the left represent no dying sense/no first night sense, dying sense/no first night sense, no dying sense/first night sense, and dying sense/first night sense.

(0 0 1 1) 20% chance of death at first lynch
(0 1 1 2) 20% chance of death at first werewolf
(1 1 2 2) 60% chance of life after first night
(.6 .8 1.6 1.8) average number of senses per role

Lynchings and werewolf maulings become irrelevant to the number of senses after the first night, as the second day's lynching determines the game's winner.

Even in the best case scenario (a role that senses on the starting night and on the first night), the Wizard has only a 50% chance of finding the Seer (2 shots spread over 4 people), and the Seer has a 59.4% chance of finding the Werewolf (slightly higher because the Werewolf cannot be the first lynched person).  This doesn't remove the challenge of the Seer proving himself as such to the group or the Wizard hinting to the Werewolf the Seer's identity.

Ultimately, I think most any combination of these two rulesets would be okay for a large game, but in a small game, it would have a mild to moderate effect on

It seems that having a first night vision is more powerful than having a dying vision, though.

(The name of the Wizard's role changed since I started making this post.  I'm too lazy to fix it.)
Title: Re: Return of the Werewolf
Post by: Yip on December 05, 2010, 03:10:03 pm
I think your figures are wrong. It sounds like you are not taking into account players that are eliminated.  While this doesn't effect first night visions (nobody is eliminated yet), it would effect the choice for the second vision target; there is little point in targeting the player that just got lynched. And then of course there is the complication of whether or not the target for the first night got lynched or not. If their previous night's target is still alive at that point, the second vision has a 1 in 2 chance of hitting. But it they used their sense the first night on the person that was lynched, then the second choice is 1 in 3.

And of course it's nearly impossible to mathematically account for the ability to choose based on how players are acting (and how good they throw off suspicion and so forth.)

I'd do more precise calculations (and probably will later), but I need to go now. It's Game Day at my friendly local game store (FLGS).  :)
Title: Re: Return of the Werewolf
Post by: Scrimno on December 05, 2010, 03:50:50 pm
I should just call it a "Varloc" :)
Are you trying to give away my identity before I even get it?  x_x

:D
No, I'm a bit behind the power curve. I've been sick lately, but I just finished the intro and your roles are next on my list today.
Title: Re: Return of the Werewolf
Post by: Scrimno on December 05, 2010, 03:51:12 pm
An ill wind was blowing in the peaceful village of Hoffsbrau. But before those who had smelt it could ask who had dealt it, the villagers discovered the source of the smell. A source much more horrible than they originally thought.
   A body laid on the edge of the forest in a disorganized heap of torn limbs and blood, collecting flies. Scattered pieces of flesh were strewn about the scene. Among the body parts is Scrimno's head, seemingly untouched, still smiling stupidly and wearing his green headband.
   Large clawmarks and the brutality of the attack could only mean one thing: a Werewolf! For such an attack to go unnoticed, he must have already made his way into the village and is posing as one of the villagers. Left to his own devices, the Werewolf would gladly pick off the entire village to raise his pack in.
   The villagers' only hope is to put the werewolf to death before that happens. They do have a Seer who can sense for the Werewolf once per night, however there is a Warlock among them who sympathizes with the Werewolf for some reason. He can sense for the seer once per night.
   Most importantly perhaps, is how the villagers discuss and vote. Everybody has an opportunity to affect the fate of the entire village.
Title: Re: Return of the Werewolf
Post by: Scrimno on December 05, 2010, 04:32:53 pm
All right, Fates have Deliberated, Planets have aligned, yadda yadda. You should all have your roles now.

The Warloc and Seer can PM me their guesses anytime.
Title: Re: Return of the Werewolf
Post by: Yip on December 05, 2010, 10:44:04 pm
-EDIT-

I was thinking... maybe should we have some designated time when the first night is over so that visions makers can't use initial messages for deciding who to "sense".
Title: Re: Return of the Werewolf
Post by: Scrimno on December 05, 2010, 11:22:27 pm
-EDIT-

I was thinking... maybe should we have some designated time when the first night is over so that visions makers can't use initial messages for deciding who to "sense".

The Day Cycle will begin on Monday. If you want a specific time, I've been going by Midnight on Furtopia's system clock so that works out to be about 5AM for me and I'm in Pacific Standard Time. 

If you're asking for a deadline for the visionaries guesses, I'm gonna leave that a little bit open because I was somewhat late in assigning roles today. I'll wait as long as 12:00PM Furtopian time.
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 06, 2010, 03:47:14 am
I think your figures are wrong. It sounds like you are not taking into account players that are eliminated.  While this doesn't effect first night visions (nobody is eliminated yet), it would effect the choice for the second vision target; there is little point in targeting the player that just got lynched. And then of course there is the complication of whether or not the target for the first night got lynched or not. If their previous night's target is still alive at that point, the second vision has a 1 in 2 chance of hitting. But it they used their sense the first night on the person that was lynched, then the second choice is 1 in 3.

I actually did account for this.  First and foremost, I state for clarity's sake that my calculations assumed first night visions, dying visions, and living past the first lynching.  The Seer's chance of success was calculated as shown below: ("CoS" == shorthand for "chance of success")

(COS on first night + (1-COS on first night)*(COS on night 1 w/ dead first night choice + COS on night 1 w/ living first night choice)
1/4 + 3/4*(1/4*1/3 + 3/4*1/2)
1/4 + 3/4*(11/24)
1/4 + 11/32
19/32

The Warlock's calculation, though I did it originally through heuristics rather than an actual calculation, looks like this:

(COS on first night + (1-COS on first night)*(COS on night 1 w/ dead first night choice + COS on night 1 w/ living first night choice and living Seer + COS w/ dead Seer (this is 0, a dead Seer cannot be searched for) )
1/4 + 3/4*(1/4*1/3 + 2/4*1/2 + 1/4*0)
1/4 + 3/4*(1/3)
1/4 + 1/4
1/2

Admittedly, there is a little bit of sloppiness in my math when it comes to the chances of each subcase of night 2 with the given heuristics, but this doesn't drastically bias the results.  (*edit: I no longer think this was the case; I keep on getting myself confused on the matter...*)  As stated before, these are *maximum* probabilities (all variables except choices are assumed to be beneficial to sensing roles).  In the actual game, many of these assumptions will not apply, and the sensing roles will have accordingly lesser chances of success in finding their targets.

I'd do more precise calculations (and probably will later), but I need to go now. It's Game Day at my friendly local game store (FLGS).  :)

If I have extra time later this week, I'll do some more calculations as well.
Title: Re: Return of the Werewolf
Post by: Scrimno on December 06, 2010, 04:24:10 am
In the actual game, many of these assumptions will not apply, and the sensing roles will have accordingly lesser chances of success in finding their targets.

Are you saying the Seer and Warloc are both socially incompetent and won't be able to make educated decisions?

:) sarcasm :)
Title: Re: Return of the Werewolf
Post by: Yip on December 06, 2010, 05:31:37 am
(COS on first night + (1-COS on first night)*(COS on night 1 w/ dead first night choice + COS on night 1 w/ living first night choice)
1/4 + 3/4*(1/4*1/3 + 3/4*1/2)
1/4 + 3/4*(11/24)
1/4 + 11/32
19/32
The highlighted part is wrong. If the first choice is still living then the second choice is effectively 100% successful. A failed vision would still narrow it down to one individual.  Also there is a chance that the wolf will be randomly lynched even if the seer didn't find him. This should be counted as a seer success since wolf elimination is their ultimate goal anyway. This adds an extra 15% (3/4 * 1/5) chance of success. (this is the chance that, even though the seer missed the wolf, the wolf dies anyway)

Thus:
(Chance first night hit) + (Chance first night missed * wolf lynch) + Chance first night missed*(Chance first target lynch * Chance second hit w/ dead first target) + (Chance non-wolf non-target non-seer lynch * 100%)
1/4 + 3/4*1/5 + 3/4*(1/5*1/3) + 2/5*1
1/4 + 3/20 + 3/4*1/15 + 2/5
1/4 + 3/20 + 1/20 + 2/5
17/20
an 85% chance of Seer success by the second day. With an additional 10% chance of having it narrowed to one of two players by that point.

Of course, I should reiterate that this is with talking dead + first night visions + visions on night of death. Not using visions on night of death would significantly reduce this (to 51.25% instead of 85%).  And of course, this also is completely ignoring player interaction skewing things since it's impossible to mathematically calculate for that.

Warlock is a bit harder to calculate for. I still need to work on that some more.
Title: Re: Return of the Werewolf
Post by: Yip on December 06, 2010, 07:07:54 am
Calculations for Warlock visions with talking dead & first night visions & visions on night of death.

{Chance first night hit + Chance first night missed * ((Chance first target lynch * Chance second hit w/ dead first target) + (Chance non-target non-seer non-warlock lynch * Chance second hit w/living first target))}
1/4 + 3/4*((1/5*1/3)+(2/5 * 1/2))
1/4 + 3/4*(1/15+1/5)
1/4 + 3/4*4/15
1/4 + 1/5
9/20
So, during the first day there is 25% of warlock success, but there is a 20% chance of wolf lynch which would make it not matter. BUT, if the warlock and the wolf survive the lynching, then the warlock will have a 45% chance of knowing who the seer is. However, this isn't as bad as it sounds because....

{Chance first night missed * ((Chance first target lynch * Chance second missed w/ dead first target) + (Chance non-target non-seer non-warlock lynch * Chance second missed w/living first target))}
3/4*((1/5*2/3)+(2/5 * 1/2))
3/4*(2/15+1/5)
3/4*5/15
1/4
The Warlock would at that point also have a 25% chance of having narrowed it down to one non-lynched suspect.
For comparison reasons, not using visions on night of death would decrease the Warlocks chances of knowing exactly who the seer is on day two. (to 30% instead of 45%)

Of course, by that point in the game, I'm not sure how useful it would be for the Warlock to know who the seer is.
Title: Re: Return of the Werewolf
Post by: Ickyrus on December 06, 2010, 08:53:44 am
For some reason, I get the feeling that I'd never want to play a game of tag, monopoly or anything else with Vara. WHY ALL THE MATH? You're crazy and it's scaring the children =;.;= Same with you RY. PUT YOUR HANDS UP AND STEP AWAY FROM THE CALCULATORS.

And you wonder why there's only 6 players. :E
Title: Re: Return of the Werewolf
Post by: Kaloth on December 06, 2010, 09:53:59 am
Pardon me for asking, what purpose does knowing any of this serve? Either the seer finds the werewolf on night x, or the warlock finds the seer on night x. Then they have to convince the people who is right. Probability doesn't really matter.
Title: Re: Return of the Werewolf
Post by: Scrimno on December 06, 2010, 11:13:32 am
So is this like a mental peeing contest between you, Vararam and RedYoshi? I hope you're not losing focus of your game goals.
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 06, 2010, 12:36:21 pm
Pardon me for asking, what purpose does knowing any of this serve? Either the seer finds the werewolf on night x, or the warlock finds the seer on night x. Then they have to convince the people who is right. Probability doesn't really matter.

Ultimately, it probably doesn't, but it's fun anyway.


For some reason, I get the feeling that I'd never want to play a game of tag, monopoly or anything else with Vara. WHY ALL THE MATH? You're crazy and it's scaring the children =;.;= Same with you RY. PUT YOUR HANDS UP AND STEP AWAY FROM THE CALCULATORS.

And you wonder why there's only 6 players. :E

But I never used a calculator!  I just used Notepad++...

(Also, neither of us have mathematically analyzed this game on the forums before this.)


The highlighted part is wrong. If the first choice is still living then the second choice is effectively 100% successful.

...Yeah, you're right; I missed that detail.  I also forgot to state that I assumed that the Werewolf didn't die by a first day lynch with my statistics (this was necessary to maximize the number of senses by each role; I was trying to calculate an upper bound).  I'm pretty sure that accounts for the remaining discrepancy between our numbers.

Eventually, I'll stop being lazy and do more complete statistics.  I'm also starting to think that putting those statistics in this thread is a suboptimal idea...


So is this like a mental peeing contest between you, Vararam and RedYoshi? I hope you're not losing focus of your game goals.

For me, this was just some extra gameplay irrelevant fun to take up the extra night phase time on Sunday.

...This should be an interesting game.  I have a feeling that most of the people playing would know how to handle "dark side" roles...
Title: Re: Return of the Werewolf
Post by: Yip on December 06, 2010, 03:21:07 pm
Pardon me for asking, what purpose does knowing any of this serve? Either the seer finds the werewolf on night x, or the warlock finds the seer on night x. Then they have to convince the people who is right. Probability doesn't really matter.
It was analyzing whether using all three rules (talking dead, visions on opening night, and visions on the day of death) would make the sensing roles too powerful. I have a feeling it would for the seer in a game with so few players. Anyways, that's not important for the current game.  But like RedYoshi said, it's fun anyways. :)

For some reason, I get the feeling that I'd never want to play a game of tag, monopoly or anything else with Vara. WHY ALL THE MATH? You're crazy and it's scaring the children =;.;= Same with you RY. PUT YOUR HANDS UP AND STEP AWAY FROM THE CALCULATORS.

And you wonder why there's only 6 players. :E
Don't worry. I don't have to calculate every probability in order to play a game. That was essentially pre-game banter meant to be FUN. Perhaps me and Red Yoshi should have discussed it in PM since I'm not sure anyone else is interested (or necessarily finds it fun). But... oh well.   Oh, and one more thing: My name is not Vara. You can call me Varr.

And now... on with the game at hand!
Title: Re: Return of the Werewolf
Post by: Yip on December 06, 2010, 03:29:46 pm
*Looks at the remains of Scrimno for a bit before turning to face everyone*

This is a tragedy to lose Scrimno in such a gruesome manner. But, he will be avenged. And more importantly, this will be the werewolves last attack in this fair town.  During the night, I sensed it. It was Red Yoshi. He's the werewolf!
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 06, 2010, 04:08:33 pm
*Looks at the remains of Scrimno for a bit before turning to face everyone*

This is a tragedy to lose Scrimno in such a gruesome manner. But, he will be avenged. And more importantly, this will be the werewolves last attack in this fair town.  During the night, I sensed it. It was Red Yoshi. He's the werewolf!

...

Um... no.  I'm not a Werewolf.  I'm just a Villager.  (*For the *third* consecutive time...*)

You're creating misinformation that distracts from the real Werewolf; therefore, you're definitely on the dark side.  I guess from your chutzpah that you're the Warlock rather than the Werewolf...  or, at least, that's what your behavior suggests as most probable.  You might also be a gutsy Werewolf.
Title: Re: Return of the Werewolf
Post by: Yip on December 06, 2010, 04:12:59 pm
Um... no.  I'm not a Werewolf.  I'm just a Villager.  (*For the *third* consecutive time...*)

You're creating misinformation that distracts from the real Werewolf; therefore, you're definitely on the dark side.  I guess from your chutzpah that you're the Warlock rather than the Werewolf...  or, at least, that's what your behavior suggests as most probable.  You might also be a gutsy Werewolf.
Of course you'd say that, Wolf.
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 06, 2010, 04:16:41 pm
Of course you'd say that, Wolf.

I'd say this no matter what my role was, but there is a critical point you overlooked.

You claimed to be the Seer, and you accused me of being a Werewolf.  I know you're lying, because I'm not a Werewolf.  The real Seer knows you're lying, because he's the only real Seer.  Given the depressingly small size of our village, two votes guarantees you a spot on the chopping block.

Need I say more?

(*edit*)

Oh, crud...

...That was your plan.  The real Seer would vote for you.
Title: Re: Return of the Werewolf
Post by: Kaloth on December 06, 2010, 04:52:09 pm
*Looks at the remains of Scrimno for a bit before turning to face everyone*

This is a tragedy to lose Scrimno in such a gruesome manner. But, he will be avenged. And more importantly, this will be the werewolves last attack in this fair town.  During the night, I sensed it. It was Red Yoshi. He's the werewolf!

Bold accusations. What evidence can you dredge up to support this claim? More importantly what motivation could you have for such a strong accusation unless you actually are what you say you are, and actually did see it? To do otherwise would have just signed your own death warrant.
Title: Re: Return of the Werewolf
Post by: Cimarron on December 06, 2010, 07:36:18 pm
Im thinking Var is the warewolf.  Im saying that vecause he brought us that complicated math problem.  No common villager or seer (which I dont believe he is) can pull off that fancy math.  He is obviously the warewolf.
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 06, 2010, 07:41:55 pm
Im thinking Var is the warewolf.  Im saying that vecause he brought us that complicated math problem.  No common villager or seer (which I dont believe he is) can pull off that fancy math.  He is obviously the warewolf.

Yeah, his "complicated math problem" came before his role was definitively assigned.  What he did at that time was not dependent on his role, and therefore cannot be used as evidence of his role.

Though it's possible that he's the Werewolf, I personally think it's unlikely.  He basically put a "Lynch me!" sign on his own back, and this behavior is not consistent with that of a Werewolf.  We should lynch him anyway, though, since he's almost certainly the Warlock. 
Title: Re: Return of the Werewolf
Post by: Cimarron on December 06, 2010, 08:04:15 pm
Eh, I hate to have my logic proven illogical.  I really dont have anything to base it on... but yea.  We should lynch him ... just to be on the safe side.
Title: Re: Return of the Werewolf
Post by: Yip on December 06, 2010, 08:27:56 pm
Eh, I hate to have my logic proven illogical.  I really dont have anything to base it on... but yea.  We should lynch him ... just to be on the safe side.
What the hell are you talking about? No. Do you realize that by me calling out the wolf, I've given opportunity for the warlock and wolf to get in contact?  Like the tales of the village of Lobos (the last game), if the wolf and his helper can work together and both live past the first day, then the village is lost. Plus, even if I weren't the seer and was just making a wild accusation like the wolf-yoshi claims, there is still a chance I'd have picked the wolf at random.  Therefore, "just to be safe", Red Yoshi should be your target. Unless you are the warlock.
Title: Re: Return of the Werewolf
Post by: Cimarron on December 06, 2010, 08:41:52 pm
Me... a warlock? Ive never heard of such a crazy thought.  Just because you're on the hot seat you just wanna get people to macaroniously believe that Im a warlock? Well, Im just a common villager... Im just tryen to lynch this warewolf before word gets out and our property values drop.  Your squirmen' in the hot seat my friend... squirmen'!
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 06, 2010, 09:01:15 pm
Yay...

Do you realize that by me calling out the wolf, I've given opportunity for the warlock and wolf to get in contact?

This might be true if you (Vararm) were the Seer, but this *would* be true if you (Vararam) were the Warlock.  In the former case, you (Vararam) would be the Seer and I would be the Werewolf, and the Warlock would PM me (as only the Seer, the Warlock, and a gutsy Werewolf would claim to be a Seer).  However, I know this isn't the case, as I am not a Werewolf.  The Seer knows this, too.

I refrain from explaining the latter case; I do not wish to give the real Werewolf any ideas.

Seer, I offer you the option of revealing yourself and putting in the final nail on this Warlock's coffin.  You know I'm innocent, and revealing yourself would collaborate my side of the argument.  If you do so, the Werewolf will almost certainly kill you this night, and you will not have a vision.  (*Scrimno, I'd like a verification of the previous statement for clarity purposes.*)  If you *don't* do so, and somebody other than the Werewolf or Warlock gets lynched...

Like the tales of the village of Lobos (the last game), if the wolf and his helper can work together and both live past the first day, then the village is lost.

...then the villagers lose.  Both Vararam and myself know how to force a win from this scenario; it wouldn't matter which of us was on the dark side.

Plus, even if I weren't the seer and was just making a wild accusation like the wolf-yoshi claims, there is still a chance I'd have picked the wolf at random.  Therefore, "just to be safe", Red Yoshi should be your target. Unless you are the warlock.

I suspect that you (Vararam) chose me over the other four townspeople for this reason.  I believe you suspected that I'd know how to react to this accusation, and wouldn't falter where somebody else might have.  Even if this was not the case for any townsperson, the cost-benefit ratio is still greatly in your favor.

Be glad this isn't the case.  I'd be pretty agitated at you for putting the two of us at the highest level of susceptibility for lynching.
Title: Re: Return of the Werewolf
Post by: Kaloth on December 06, 2010, 09:07:25 pm
Here is the way I see it:

There are a few possibilities that could be going on here.
1) Var is the seer, and RY is the werewolf. If this is true I would think that either Cimarron is the warlock, or just a villager. However if this is the case, we can end the game right now by lynching Redyoshi.
2.) Var is lying and he is the warlock. This would leave Redyoshi as the seer, as I don't think Var would be careless enough to put himself at such a risk as this without at least showing the werewolf who is the seer. Unfortunately this gives us no clue who the actual werewolf is, and makes us no closer to the end of the game.
3.) Var is lying and is just a villager hoping to make the werewolf contact him in order to lead him into a trap. This also gives us no clue who the werewolf is, and makes us distrust the person who might have a connection to it.
4.) Var is the werewolf. Honestly I just can't see this as the case, unless Var is using triple reverse psychology.

To be perfectly frank I think that we should just deal with RY in case Var is telling the truth. If it continues after, then we can decide what to do with Var. (This is of course barring further evidence)
Title: Re: Return of the Werewolf
Post by: Cimarron on December 06, 2010, 09:16:38 pm
I know for a fact Var is not the seer.
Title: Re: Return of the Werewolf
Post by: Kaloth on December 06, 2010, 09:17:29 pm
I know for a fact Var is not the seer.

How exactly is that? Are you saying that you are the seer? Because as of now, only 4 people could know that for certain. These are Var himself, and the werewolf who wouldn't expose him, RedYoshi, though he wouldn't really know just HIGHLY likely, and the seer.
Title: Re: Return of the Werewolf
Post by: Cimarron on December 06, 2010, 09:18:39 pm
How else would I know? I am the seer.
Title: Re: Return of the Werewolf
Post by: Kaloth on December 06, 2010, 09:31:21 pm
So now we have two claiming to be a seer, and one accused werewolf. Honestly this still leaves my option number 1 available. Which quite frankly is even more disturbing because that means that both the warlock and werewolf are working together. This is BAD as RY has said a few times already if they both live they can force a win.
Title: Re: Return of the Werewolf
Post by: Yip on December 06, 2010, 09:39:51 pm
Me... a warlock? Ive never heard of such a crazy thought.  Just because you're on the hot seat you just wanna get people to macaroniously believe that Im a warlock? Well, Im just a common villager... Im just tryen to lynch this warewolf before word gets out and our property values drop.  Your squirmen' in the hot seat my friend... squirmen'!
I wasn't saying you were. I have no reason to suspect you of being the warlock. I was merely stating that the warlock (whoever that is) wouldn't find the idea of lynching RedYoshi "just to be safe" a good idea. In fact, quite the opposite.
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 06, 2010, 09:50:23 pm
Here is the way I see it:

There are a few possibilities that could be going on here.
1) Var is the seer, and RY is the werewolf. If this is true I would think that either Cimarron is the warlock, or just a villager. However if this is the case, we can end the game right now by lynching Redyoshi.
2.) Var is lying and he is the warlock. This would leave Redyoshi as the seer, as I don't think Var would be careless enough to put himself at such a risk as this without at least showing the werewolf who is the seer. Unfortunately this gives us no clue who the actual werewolf is, and makes us no closer to the end of the game.
3.) Var is lying and is just a villager hoping to make the werewolf contact him in order to lead him into a trap. This also gives us no clue who the werewolf is, and makes us distrust the person who might have a connection to it.
4.) Var is the werewolf. Honestly I just can't see this as the case, unless Var is using triple reverse psychology.

To be perfectly frank I think that we should just deal with RY in case Var is telling the truth. If it continues after, then we can decide what to do with Var. (This is of course barring further evidence)

I'd like to amend your case 2.

If Vararam is the Warlock, and if I was *not* the Seer, then I would only be backed up if the real Seer revealed himself.  Either the real Seer would reveal himself to say that Vararam is not the Seer and thus get Vararam lynched as a Warlock, I would die as the suspected Werewolf, or Vararam would die as the suspected Warlock without the Seer revealing himself.

No case is disadvantageous to the real Werewolf, the Werewolves only lose if Vararam happened to choose the real Werewolf and everybody else believed him, and the third case is the only other one without great benefit to the Werewolf side.  There is more for the Werewolf side to gain than there is for the Werewolf side to lose.  In other words, if Vararam is the Warlock, he doesn't necessarily need to find a Seer to accuse somebody.
Title: Re: Return of the Werewolf
Post by: Kaloth on December 06, 2010, 09:52:22 pm

No case is disadvantageous to the real Werewolf, the Werewolves only lose if Vararam happened to choose the real Werewolf and everybody else believed him, and the third case is the only other one without great benefit to the Werewolf side.  There is more for the Werewolf side to gain than there is for the Werewolf side to lose.  In other words, if Vararam is the Warlock, he doesn't necessarily need to find a Seer to accuse somebody.

Case one is pretty disadvantageous for the werewolf. It assumes YOU are the werewolf, and have been called out.
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 06, 2010, 09:53:53 pm

No case is disadvantageous to the real Werewolf, the Werewolves only lose if Vararam happened to choose the real Werewolf and everybody else believed him, and the third case is the only other one without great benefit to the Werewolf side.  There is more for the Werewolf side to gain than there is for the Werewolf side to lose.  In other words, if Vararam is the Warlock, he doesn't necessarily need to find a Seer to accuse somebody.

Case one is pretty disadvantageous for the werewolf. It assumes YOU are the werewolf, and have been called out.

By "case", I meant the subcases of my amendment to your case 2.  Sorry if that was not clear.
Title: Re: Return of the Werewolf
Post by: Scrimno on December 06, 2010, 11:14:48 pm
Seer, I offer you the option of revealing yourself and putting in the final nail on this Warlock's coffin.  You know I'm innocent, and revealing yourself would collaborate my side of the argument.  If you do so, the Werewolf will almost certainly kill you this night, and you will not have a vision.  (*Scrimno, I'd like a verification of the previous statement for clarity purposes.*)  If you *don't* do so, and somebody other than the Werewolf or Warlock gets lynched...

A dead Seer can't very well tell people what they "see" now can they?
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 06, 2010, 11:21:35 pm
A dead Seer can't very well tell people what they "see" now can they?

(*Well, they could if the dead are allowed to talk (which, if I recall correctly, they are), but I gather from what you say that a Seer that is killed at night by werewolves will be killed before they get whatever vision they are looking to get that night.

Thanks for the clarification.*)
Title: Re: Return of the Werewolf
Post by: Yip on December 07, 2010, 02:40:07 am
Well...  I believe it is time.

I withdraw my accusation of RedYoshi. I have no sensing powers. That was a ploy to draw out the real wolf. It was risky, and I'm not sure the best strategy, but it seems to have worked. Unless I am mistaken, Kaloth is the werewolf.
Title: Re: Return of the Werewolf
Post by: Ickyrus on December 07, 2010, 02:54:39 am
~sharpens his ropes~ I think Varr is quite mistaken. Werewolves have a talent for getting people on their side and not raising suspicions, also he stinks of otterbits. Cimmers is the werewolf :E He's too innocent to be anything else.
Title: Re: Return of the Werewolf
Post by: Yip on December 07, 2010, 03:46:50 am
Werewolves have a talent for getting people on their side and not raising suspicions...
I don't see where that makes any difference here. What I'm talking about is that Kaloth pretty much told me he was the wolf. (though he wasn't direct about it, which is understandable since he would be trying to be cautious.) I don't see where a werewolf "getting people on their side" enters into it. Unless you are suggesting that redyoshi is the wolf and that he somehow convinced me of this, but that's obviously not what you are saying since you specifically named Cimerron as the wolf.
Title: Re: Return of the Werewolf
Post by: Ickyrus on December 07, 2010, 04:04:12 am
Who's on RY's side? He's just a crazy old man with a walking stick. Nobody listens to him. But Cimmers, Mr. I'm the Seer, look at me I wear sparkly shoes and I'ma save you all. Why would he say that knowing that if the werewolf isn't lynched he'll be eaten? ...unless he doesn't like the game and just wants to get out quickly. But I don't think that's it.
Title: Re: Return of the Werewolf
Post by: Scrimno on December 07, 2010, 11:25:38 am
...also he stinks of otterbits.

I happen to keep my bits clean and fresh, thank you :)
Title: Re: Return of the Werewolf
Post by: Ickyrus on December 07, 2010, 11:52:11 am
Not when you're dead you don't, Corpsebreath. Really now, you're attracting maggots and flies and things it's quite nasty and upsetting the livestock.
Title: Re: Return of the Werewolf
Post by: Scrimno on December 07, 2010, 01:12:00 pm
Ouch. You cut me to the quick.
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 07, 2010, 01:46:56 pm
I know the following to be true.  (Note that you, as different townspeople, will not necessarily know these things to be true.*)


I assume the following to be true.


If Vararam is not the Seer, then there are several possibilities for his role, and all have different implications.


...

I was thinking a bit on how things might play out, and something occured to me...

Let's say that the Village kills the Warlock this (*game*) day.  The Werewolf would then survive to day 2, but would not have the benefit of a living Warlock to help him.

But I've heard tales that the dead can still cast their suspicions (*vote during the first phase*).  And with five townspeople, a single vote guarantees somebody a place on the chopping block.

The Werewolf could vote for one of the remaining living players, and the dead Warlock could cast suspicion on the other.  No matter how the other players voted, either the Werewolf would be the only player not on the chopping block (in which case he lynches somebody and wins) or all remaining players would be on the chopping block (in which case there is no lynching vote, and the Werewolf mauls somebody and wins).

Effectively, the villagers can only win if the Werewolf is killed *now*, or if the Werewolf and Warlock never managed to team up.  There is no margin of error; if the Villagers err, they are very likely to lose.

This also means that for an intelligent Werewolf and/or Warlock, finding the other member of the dark side is of high priority.  For the Warlock, it is *the* highest priority, even higher than that of finding the Seer, even higher than killing the Seer, and even higher than living.  If he succeeds in this, he merely needs to make sure that the Werewolf does not die by the first night's lynch.  After that, the dark side can force a win.

...

It is for this reason that I begrudingly place more weight to the possibility that Vararam is a Warlock.  He is intelligent (*as the last game should show for anybody who doubts this in the slightest*), and his actions, though they loudly beg for his death, are the most optimum that a Warlock could take in these circumstances.

As stated before, if Vararam is the Warlock, then Kaloth must be the Werewolf.  If this is true, then we Villagers cannot waste a single day before killing the Werewolf, not even to kill Vararam the Warlock.

Kaloth, I vote for you.  I hope I'm not wrong, and I'm sorry if I am.

...

Q.E.D. via the most *ridiculously* large argument...

Who's on RY's side? He's just a crazy old man with a walking stick. Nobody listens to him. But Cimmers, Mr. I'm the Seer, look at me I wear sparkly shoes and I'ma save you all. Why would he say that knowing that if the werewolf isn't lynched he'll be eaten? ...unless he doesn't like the game and just wants to get out quickly. But I don't think that's it.

He revealed himself to save my hide.

The real Seer would immediately know that anybody else claiming to be the Seer must be lying.  From the real Seer's perspective, I might still have been a Werewolf, but the chances of me being a Werewolf were still the same as anybody else being a Werewolf.  However, the Seer would have great reason to suspect anybody else claiming to be a Seer.  To to the time sensitive nature of finding a Werewolf in a small village, I imagine that Cimarron, as the real Seer, placed throwing suspicion on Vararam at a higher priority than a chance at his second vision.

I should also note that, because of the overwhelming power that the dark side wields should the Werewolf survive to day 2, the Seer's second night vision literally has no importance, even if it is right.  There is no loss for a Seer to come out (though this might not have necessarily been obvious).

Also, I'm neither crazy nor old, and that walking stick you refer to belongs to my parents.  And I'm a kid at heart, and a "man" in only the most technical of senses.
Title: Re: Return of the Werewolf
Post by: Scrimno on December 07, 2010, 02:13:25 pm
But I've heard tales that the dead can still cast their suspicions (*vote during the first phase*).  And with five townspeople, a single vote guarantees somebody a place on the chopping block.

Allow me to clarify that only the two people with the highest votes usually get put on trial. The exception is for ties for second place.
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 07, 2010, 02:16:24 pm
But I've heard tales that the dead can still cast their suspicions (*vote during the first phase*).  And with five townspeople, a single vote guarantees somebody a place on the chopping block.

Allow me to clarify that only the two people with the highest votes usually get put on trial. The exception is for ties for second place.

(*The Werewolf votes for one other living townsperson.  The dead Warlock votes for the third living townsperson.  How can the other three dead or living townspeople vote such that a living townsperson other than the Werewolf is not on the chopping block?  Even if every other player voted for the Werewolf, there would be a tie for second place.  Every living player would have sufficient accusation to be on the chopping block.  No player would be permitted to vote.  There would be no lynching.  The Werewolf would win.

Should two other townspeople vote for the Werewolf, there'd be a tie for first place, and the same would happen.  If only one person voted for the Werewolf, then there'd be a tie for either first place or second place, but there'd still be a tie, and the same would happen.  If nobody voted for the Werewolf, the werewolf would have full control of the lynching vote.  No matter what happens, the Werewolf could not be lynched if he had the cooperation of a dead Warlock.

That is why not killing the Werewolf the first round is *very* bad for the Villagers.*)

(*edit:  So wait...  If there is a tie for first place, then the person in second place does *not* get put on the chopping block...

Is that what you meant to say?*)
Title: Re: Return of the Werewolf
Post by: Yip on December 07, 2010, 04:24:12 pm
I don't see how the werewolf could force a win if the warlock is dead. Even if the dead can cast suspicions, it would still be 2 on the wolf's side and 3 on the villager's side same as the first 'day'. The only difference being two of them will be dead. The werewolf and warlock both have to survive and know who each other are in order to force a win on the second 'day'.

From my perspective, it's obvious we need to take out Kaloth. With the communications I've had with him, the only way I could see that he isn't a wolf would be if he's an extremely clever warlock, exploiting the fact that I as a villager tried to draw out the wolf.

I'm almost certain RedYoshi is as he said, an ordinary villager. If Kaloth is the wolf, RedYoshi cannot be. And if RedYoshi were the seer, he'd have filled us in on that by now as I'm sure he recognizes the gravity of the situation. And he told me he suspected Kaloth before I told him (I didn't tell him yet in case he was the warlock). Therefore, it's unlikely that RedYoshi is the warlock. This means he must be an ordinary villager like he says.

Cimerron must be the Seer since he's the only other one that's claimed to be other than myself (and I know I'm not the seer). This leaves Saloonka as the warlock, and from what I've heard from him thus far fits that role.

Title: Re: Return of the Werewolf
Post by: Scrimno on December 07, 2010, 05:46:47 pm
But I've heard tales that the dead can still cast their suspicions (*vote during the first phase*).  And with five townspeople, a single vote guarantees somebody a place on the chopping block.

Allow me to clarify that only the two people with the highest votes usually get put on trial. The exception is for ties for second place.
(*edit:  So wait...  If there is a tie for first place, then the person in second place does *not* get put on the chopping block...

Is that what you meant to say?*)
That is correct.
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 07, 2010, 09:03:06 pm
(*edit:  So wait...  If there is a tie for first place, then the person in second place does *not* get put on the chopping block...

Is that what you meant to say?*)
That is correct.

(*Ah.  Well, that makes things *much* better...*)

I don't see how the werewolf could force a win if the warlock is dead. Even if the dead can cast suspicions, it would still be 2 on the wolf's side and 3 on the villager's side same as the first 'day'. The only difference being two of them will be dead. The werewolf and warlock both have to survive and know who each other are in order to force a win on the second 'day'.

(*Sorry, I was under the impression that all ties for first and all ties for second from the first vote are on the chopping blcok.  If such a system is applied to five people, than anybody who was voted for would tie for either first or second place, no matter how the votes were distributed.  Consequently, anybody with any votes is automatically on the chopping block.  Once the number of living people reached 3, the Werewolf and Warlock could then force the two living non-Werewolves to the chopping block by giving each one vote.

With the system just confirmed by Scrimno, that scenario would still be a bit of a monkey wrench for the Villagers, but it would not be certain doom.  The remaining Villagers would have to make sure that the Werewolf got exactly two votes (paradoxically, if he gets three, everybody goes on the chopping block).*)

From my perspective, it's obvious we need to take out Kaloth. With the communications I've had with him, the only way I could see that he isn't a wolf would be if he's an extremely clever warlock, exploiting the fact that I as a villager tried to draw out the wolf.

I've had some communications with Kaloth as well...  in which he literally confessed to being the Werewolf (this was after your post on the forum).  I... would say that it's some sort of ploy, if it were not for the fact that the RL things he's mentioned were mentioned before this game...  not to mention the fact that there's not much to gain if he's the Warlock (given the rule clarification, the Werewolf only gains a single turn, but not much else).

Cimerron must be the Seer since he's the only other one that's claimed to be other than myself (and I know I'm not the seer). This leaves Saloonka as the warlock, and from what I've heard from him thus far fits that role.

That's my conclusion as well.
Title: Re: Return of the Werewolf
Post by: Ickyrus on December 07, 2010, 10:28:11 pm
Since when did one have to claim to be the seer to be one? I'm sure I'd rather not claim it before I have seen who is the real werewolf because it means certain death before one's role can actually be useful. But of course, you'll all jump at Cimmaron's "truthful" claim. Also, if you think Kaloth's naming of himself as the werewolf is just a ploy, why do you still cast your vote for him? If you are incorrect, that would mean we're down a villager or even our seer. I don't like those chances and regardless of your over analysis of the situation, I stand by my decision and my innocence.
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 07, 2010, 11:12:27 pm
Since when did one have to claim to be the seer to be one? I'm sure I'd rather not claim it before I have seen who is the real werewolf because it means certain death before one's role can actually be useful. But of course, you'll all jump at Cimmaron's "truthful" claim.

Actually, the very fact that one is a Seer is useful.  It gives the capacity to expose somebody else as a liar (or, more accurately, to establish a mutually exclusive relationship between the professed and true Seer).  Additionally, the assertion that one is not a Werewolf allows for the Werewolf to be determined in many cases by process of elimination.

Also, if you think Kaloth's naming of himself as the werewolf is just a ploy, why do you still cast your vote for him? If you are incorrect, that would mean we're down a villager or even our seer. I don't like those chances and regardless of your over analysis of the situation, I stand by my decision and my innocence.

It *feels* like a ploy.  I don't believe it's a ploy for several reasons:

You reference a decision.  What is that decision, if I may be so bold to ask?

(*edit*)

Oh, by the way...

I got on to my desktop, which is perpetually connected to the IRC.  I haven't been on it for a decent amount of time, as this is the first time I've touched it since I've woken up.

Guess what I find there?  A PM from Kaloth:

Quote
(08:48:04 AM) Makir: So you're the warlock aren't you?
(I assume this PM was sent Tuesday, and I'm on Central time.)

...Yeah...
Title: Re: Return of the Werewolf
Post by: Ickyrus on December 08, 2010, 12:03:18 am
Kaloth also asked me if I was the warlock, accused me of being the werewolf and many other things. And my decision is to cast my vote at Cimmer's face until it falls off whether it gets me suspected as a warlock or otherwise. I tell the truth about being innocent, so why should I have to defend myself? You kill me, you lose a villager and eventually the werewolf (Cim) wins, so beit. You deserve to be eaten. Kaloth may be crazy, paranoid and whatever else, but I really don't think he's the werewolf.

Now, are you the warlock, RY and are you working together with Cim?
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 08, 2010, 12:26:16 am
Kaloth also asked me if I was the warlock, accused me of being the werewolf and many other things. And my decision is to cast my vote at Cimmer's face until it falls off whether it gets me suspected as a warlock or otherwise. I tell the truth about being innocent, so why should I have to defend myself? You kill me, you lose a villager and eventually the werewolf (Cim) wins, so beit. You deserve to be eaten. Kaloth may be crazy, paranoid and whatever else, but I really don't think he's the werewolf.

You were never accused of being the Werewolf; you were in fact eliminated as a possible Werewolf.  Nobody's looking to kill you.  Where did you even get that from?

Now, are you the warlock, RY and are you working together with Cim?

I find it ironic that you are asking this.

I trust what Cimarron has said thus far to be the truth.  I also have sufficient reason (largely as a byproduct of Cimarron's knowledge) to believe that Vararam is not the Warlock or the Werewolf.  I have directed a large amount of my cooperation to both of these individuals (though Vararam has reciprocated to a greater degree than Cimarron).

So no, I am not a Warlock, and yes, I am "working with" Cimarron.


Just for my reference, a vote tally:
I voted for Kaloth
...Vararam probably wanted to vote for Kaloth as well (you should explicitly declare a vote; you haven't done that yet)
Saloonka voted for Cimarron
Kaloth and Cimarron have yet to vote.
Title: Re: Return of the Werewolf
Post by: Yip on December 08, 2010, 01:08:34 am
..Vararam probably wanted to vote for Kaloth as well (you should explicitly declare a vote; you haven't done that yet)
Oh, sorry. Yes, I vote for Kaloth.
Title: Re: Return of the Werewolf
Post by: Ickyrus on December 08, 2010, 06:43:28 am
Quote
Makir: BECAUSE YOU"RE A WEREWOLF!

I got that from Makir. and Varr, you vote for Makir, Makir isn't the werewolf so you're next to be lynched. And you side with the two that will do that to you? Nobody's looking to kill me as they said, RY won't break his pact with Cim, (Smells like a werewolf/warlock pair if I ever did see one) so that leaves you to be eaten or lynched, but I'll probably be eaten because nobody would suspect anything from it. So you vote with them and we lose, the werewolf wins. This will be a very short game indeed.
Title: Re: Return of the Werewolf
Post by: Cimarron on December 08, 2010, 07:53:05 am
ok... well... it seems my vision is out of who I saw.  yes, I saw Saloonka... and he is not the warewolf.  I dont know why Saloonka is so hell bent on slandering me as a warewolf.  I dont know how I could be anything other than the seer... how else could I instantly know Var was lying when he claimed to be the seer?  I like RedYoshis logic... Im getting behind him and voting for Kaloth as the warewolf. 
Title: Re: Return of the Werewolf
Post by: Ickyrus on December 08, 2010, 08:21:33 am
ok... well... it seems my vision is out of who I saw.  yes, I saw Saloonka... and he is not the warewolf.  I dont know why Saloonka is so hell bent on slandering me as a warewolf.  I dont know how I could be anything other than the seer... how else could I instantly know Var was lying when he claimed to be the seer?  I like RedYoshis logic... Im getting behind him and voting for Kaloth as the warewolf. 
Of course the wolf could claim to be the seer and know that a vision of someone else would result in them being nothing but a human. You know Varr is lying too, because he's always lying. That leaves either myself or Kaloth as the seer, and I'm too noisy for that so it must be Kaloth. Therefore you lynch him now as a "werewolf" rather than eat him because that's the innocent villagery thing to do.

Alas, Kaloth is going to die anyway. He shall be missed.
Title: Re: Return of the Werewolf
Post by: Kaloth on December 08, 2010, 10:32:20 am
Alas, Kaloth is going to die anyway. He shall be missed.

yup pretty much. Badly played on my part. Sorry for the lack of posts, 6 hours of sleep (excluding last night) for 5 days is not fun. + 4 essays and 5 tests coming up next week. I've been busy, and didn't really have full capacity to put into the game.
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 08, 2010, 10:56:02 am
It occurs to me...

With the way votes are distributed right now, if Kaloth votes for either Vararam or myself in the first round, only two people will have voting rights for the lynching.  One of those people will be Saloonka.  He could force a tie or favorable result on that vote by not voting for Kaloth.

One of the three of us (no more, no less) should vote for Saloonka.  If Kaloth votes for either myself or Vararam, then the last person left can vote for Kaloth to lynch, and if Kaloth votes for either Saloonka or Cimarron, then both Vararam and myself can vote to lynch Kaloth and hold a majority.

It'd be ironic if a majority of the village was unable to lynch a Werewolf due to a technicality of voting mechanics.
Title: Re: Return of the Werewolf
Post by: Yip on December 08, 2010, 01:25:06 pm
It occurs to me...

With the way votes are distributed right now, if Kaloth votes for either Vararam or myself in the first round, only two people will have voting rights for the lynching.  One of those people will be Saloonka.  He could force a tie or favorable result on that vote by not voting for Kaloth.

One of the three of us (no more, no less) should vote for Saloonka.  If Kaloth votes for either myself or Vararam, then the last person left can vote for Kaloth to lynch, and if Kaloth votes for either Saloonka or Cimarron, then both Vararam and myself can vote to lynch Kaloth and hold a majority.

It'd be ironic if a majority of the village was unable to lynch a Werewolf due to a technicality of voting mechanics.
Yeah.... you are right. And I think that shows a flaw in the current voting system. The idea that those accused can't vote in the second round of voting gives unequal weight to the power of accusation. To better illustrate the problem, imagine is the werewolf were to say, "I accuse everyone". No one could then continue the lynching. Now, perhaps each person has only a single vote, but the underlying problem still exists. This example just makes it more obvious.

Lynchings by angry mobs should not be stopped by such technicalities.
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 08, 2010, 02:58:00 pm
I'm going to switch my vote for Saloonka for the reason stated before.  I still think Kaloth is the Werewolf, though, and should be lynched.
Title: Re: Return of the Werewolf
Post by: Ickyrus on December 08, 2010, 11:28:12 pm
I change my vote to Kaloth then.
Title: Re: Return of the Werewolf
Post by: Scrimno on December 08, 2010, 11:58:06 pm
So that's:
3 for Kaloth and
1 for Saloonka

Reminder: Polls close at Furtopia Midnight.

EDIT: As of 8 hours from now.
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 09, 2010, 04:52:26 am
You know...

...with the fact that Saloonka's voting for Kaloth now, combined with the fact that Kaloth hasn't voted and is probably asleep (and thus won't vote in the next four hours)...

...it's *ridiculously* tempting to switch my vote back to Kaloth.  With only one person on the chopping block, there'd be no phase 2 vote (or, more accurately, it'd be redundant).

Only the possibility of both Saloonka and Kaloth putting in votes before the cutoff deter me from that choice...
Title: Re: Return of the Werewolf
Post by: Scrimno on December 09, 2010, 12:22:06 pm
Alright, Polls are closed. Kaloth, Saloonka, what do you have to say for yourselves? If you wish to live, now is the time to make your case.
Title: Re: Return of the Werewolf
Post by: Ickyrus on December 09, 2010, 07:13:41 pm
I don't have to say anything, it's Kaloth that's going to die.
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 09, 2010, 08:19:48 pm
I don't have to say anything, it's Kaloth that's going to die.

...

...Okay then...

I vote for Kaloth.

(*edit:  ...It feels like Vararam and I might have killed this game somewhat...  Is that the case, or is everybody just waiting for the day phase to end?*)
Title: Re: Return of the Werewolf
Post by: Yip on December 10, 2010, 01:13:58 am
(*edit:  ...It feels like Vararam and I might have killed this game somewhat...  Is that the case, or is everybody just waiting for the day phase to end?*)
Well, I don't think there is much else that needs discussed. If there is, it seems a bit late for that.  Although it's possible I could be wrong, I think I have a pretty good idea of everyone's roles at this point.

I also vote for Kaloth.
Title: Re: Return of the Werewolf
Post by: Ickyrus on December 10, 2010, 01:20:54 am
(*edit:  ...It feels like Vararam and I might have killed this game somewhat...  Is that the case, or is everybody just waiting for the day phase to end?*)

Yeah, pretty much. I was hoping it'd be more like the old IRC werewolf that used to run that was mostly RPing and silliness. There's no RPing or silliness here, only dull, dry logic. :P
Title: Re: Return of the Werewolf
Post by: Scrimno on December 10, 2010, 01:58:25 am
Sounds of construction fill Hoffsbrau as building gets underway for The Hammer, the village's first and hopefully last guillotine. It's blade shines hungrily for the blood of the judged.
Title: Re: Return of the Werewolf
Post by: Yip on December 10, 2010, 03:25:54 am
Yeah, pretty much. I was hoping it'd be more like the old IRC werewolf that used to run that was mostly RPing and silliness. There's no RPing or silliness here, only dull, dry logic. :P
Logic dry? Perhaps, but I enjoy it. At any rate, one of the things going against silliness here is the importance of getting the vote right the first time, as we learned in the last game (which did have silly RP stuff btw). So while you may claim that dry logic "ruined" the game, the same could be said for RPing and silliness. Personally, I enjoy both elements, but probably wouldn't be too interested in this if it didn't have the deduction element.
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 10, 2010, 04:23:28 am
At any rate, one of the things going against silliness here is the importance of getting the vote right the first time, as we learned in the last game (which did have silly RP stuff btw).

Speaking of the last game...

...do you have *any* idea how close you came to being permanently casted as the Warlock?  Guess what conclusion I would have come to had Saloonka claimed to be the Seer and Kaloth sent no PMs (or vice versa)...

I might have considered Saloonka or Kaloth to be the Seer, you the Warlock, and Cimarron the Werewolf.  That would have been *very* bad.
Title: Re: Return of the Werewolf
Post by: Yip on December 10, 2010, 09:19:07 am
Yeah...  even though it worked this time, it wasn't a very good plan. Way too much potential for it to backfire.
Title: Re: Return of the Werewolf
Post by: Cimarron on December 10, 2010, 05:07:43 pm
I kind of agree with Saloonka... I would have liked a little more RP kind of stuff.  The logic lost me at times (I know, I know... Cimarron? Lost?... Now theres a shocker!)
Title: Re: Return of the Werewolf
Post by: Scrimno on December 10, 2010, 08:32:46 pm
Something tells my a larger group might make the game a little bit richer, plus the addition of more special characters with such a group.

I'm not going to strictly enforce RP, but it does add to the atmosphere when people do.
Title: Re: Return of the Werewolf
Post by: Scrimno on December 11, 2010, 05:37:56 pm
It is time. As Kaloth is walked towards the giant guillotine in the middle of the villagers, everyone looks on in morbid fascination. A hooded figure lowers Kaloth's head under the mighty blade and prepares to pull the lever. As The Hammer comes down, Hoffsbrau's Horror is ended.

Thanks to the quick wit and cunning of a few brave villagers, no further innocent life was lost in Hoffsbrau... This time.
Title: Re: Return of the Werewolf
Post by: redyoshi49q on December 11, 2010, 05:41:12 pm
It is time. As Kaloth is walked towards the giant guillotine in the middle of the villagers, everyone looks on in morbid fascination. A hooded figure lowers Kaloth's head under the mighty blade and prepares to pull the lever. As The Hammer comes down, Hoffsbrau's Horror is ended.

Thanks to the quick wit and cunning of a few brave villagers, no further innocent life was lost in Hoffsbrau... This time.

I'm guessing that that's a game over?  So the roles were what we believed them to be by the end?

Vararam -> Villager
redyoshi49q -> Villager
Cimarron -> Seer
Saloonka -> Warlock
Kaloth -> Werewolf
Title: Re: Return of the Werewolf
Post by: Scrimno on December 12, 2010, 01:08:12 am
I'm guessing that that's a game over?  So the roles were what we believed them to be by the end?

Vararam -> Villager
redyoshi49q -> Villager
Cimarron -> Seer
Saloonka -> Warlock
Kaloth -> Werewolf

Right on the nose.
Title: Re: Return of the Werewolf
Post by: DeltaFur on December 16, 2010, 01:42:23 am
I was far too late.

Can someone send me a PM whenever the next game is set to start? I completely missed this one because of finals.