Author Topic: 3d modeling?  (Read 4472 times)

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Offline Cesarin

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3d modeling?
« on: December 06, 2003, 05:14:48 pm »
Hey guys, lately been triying to understhand 3d studio max 6
unfortunately not very good tutorials around, well they're good but for people who knows what all tools do etc.
wondering if anyone can give me a hand to learn how to do low-poly bodies in 3d studio and to learn what are the necesary tools and how to apply them.


Thanks :>
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Offline Adamina

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« Reply #1 on: December 06, 2003, 06:32:22 pm »
im srry, i wish i could help, but it sounds interesting, im not very good with computers, and i wouldnt know what all the tools were either. good luck!
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Offline Cesarin

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« Reply #2 on: December 06, 2003, 07:59:44 pm »
its hard to find people who knows 3d stuff, and harder to find one that has time.. -_-
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Offline Firebreath

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« Reply #3 on: December 06, 2003, 08:18:18 pm »
Well, I'll be honest, I tried 3DSMAX and worked on it for a little while. Now, I can safely say that maya, compared to 3DSMAX, is MUCH more intuitive, powerful and easy to learn.
Okay, I got classes in Maya, but it's quite easy to port from one program to the other, all you have to learn is the workflow.
But really, the workflow in 3DSMAX leaves a lot to improvement.

Also, unless you plan to make game models, 3DSMAX ain't the best platform to work with, and even there, many games are more and more made with maya... Animating models with bones is hard as crap, and the track view is hardly workable at all compared to everything that maya offers.

And this winter, I might very well start posting tutorials in Maya, and I'll be glad to answer questions you might ask in the program with other tutorials or examples.
But really, it's your prefference. I might be able to put 3DSMAX tuts in couple months, since I'll probably work with this app a bit more if I get a job with it either at ubisoft or EA, but otherwise, it might go in couple years, because if I go to uni, that's the app I'll be learning...
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Offline Cesarin

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« Reply #4 on: December 06, 2003, 08:26:37 pm »
sigh.. im confused..
my friend bik (who does lots of rendering in 3d) claims 3d studio is much easier, in fact, i was using MAYA 5 before  i removed it and installed 3d studio max 6.

now i get the inversed message -_-


i guess i gotta remove 3d studio 6, keep maya and whait for your tutorials.
note, low poly models can look preety good once you soften them in 3d studio ( thats how bik does their sweet and nice models ) but i have no clue how to break, assemble, manipulate enought well to do body looking part.
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Offline Firebreath

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« Reply #5 on: December 06, 2003, 08:47:44 pm »
Eh, same thing is true in Maya.
But really, I tried them both, and elarend them at the same level before getting classes in Maya, and I can safely say that, personally, I like Maya the best.
Of course, if you want ease of modelling and very low control over your things tho, is to go with Lightwave. It's known pretty much matter-of-factly that it's pretty much the easiest way to model, but the workflow is oh so ever awful...

Don't get me wrong. Once you know MAX very well, it's probably very intuitive. But to learn it, it takes one HECK of a long time to actually get there. In maya, everything is much easier to learn and I find that control over the animation procedures are MUCH better.
Many of the concepts that MAX now uses are directly derivated from Maya, and some of the tools that maya use come from 3DSMAX. but, personally, I find that maya has much more ease of use, and is way more intuitive...

But, I guess, it's a question of taste...
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Offline Cesarin

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« Reply #6 on: December 06, 2003, 09:04:35 pm »
you're right, so bad they're so few tutorials that tell you wich tools to use one for one
there are preety good tutorials, but they teach u how to do stuff witouth telling you step by step :/
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Offline Cesarin

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« Reply #7 on: December 07, 2003, 08:30:33 pm »
btw, now another friend just told me to switch to MAYA because its design is much easier for character creation, and also is supported with renderman *sighs*.

its funny how these things happens
you get maya, then you get varius friends to say "switch to 3d studio, its better"
then you switch and delete maya ( with a lot of problems )
then install 3d studio and gotcha...
your friend that knows 3d studio dissapears and then some of your other friends tells you maya is better x_X
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Offline Firebreath

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« Reply #8 on: December 07, 2003, 10:47:39 pm »
Really, that's how is is with 3D modellers...
But then again, that's how it is with ALL artists. Some swear by photoshop, while other can't make enough praises about prismacolors.
See what I mean?
Everyone favors a tool over another. But, certain rules and certain features are known to be different with every program. Like I mentionned earlier, Lightwave is renowned for the ease of modelling, but also for the lack of fine-tuning control you have with it.

Every program has things that are advantages for it...
"There is no problem that cannot be solved with the judicious and precise application of high explosives or heavy ordnance."

Offline Cesarin

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« Reply #9 on: December 08, 2003, 01:02:51 am »
actually i dont care much about wich one is easier, but I would love to see at least good documentation of how to create certain things. :/
thats what it lacks in 3d studio
exesive ammount of comercial stuff
plugins are comercial, documentation comercial, addons, comercial etc..etc..

while maya as mostly most of the tools that are plugins in 3d studio max already in the package.
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Offline Firebreath

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« Reply #10 on: December 08, 2003, 01:33:14 am »
yup, that's another reason why I love Maya...
Many things are much more easy to use, and the artisan tools makes the use of SO MANY plug-ins from 3DSMAX look like wanabes. ^^
"There is no problem that cannot be solved with the judicious and precise application of high explosives or heavy ordnance."

Offline beyond the darkness

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« Reply #11 on: December 09, 2003, 08:25:06 am »
Just like to put in my two cents.
I'm using Lightwave and while your points are very valid if you start with Lightwave and then progress from there it makes it a bit easier. Lightwave is quite easy to get into and gives a fair idea of working with others later.
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Offline Cesarin

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« Reply #12 on: December 09, 2003, 09:46:27 pm »
is lightwave heavy?
maybe ill try downloiading it someday, and if i dont like it, then ill stay with 3d studio.
-= Cesarin The White DraGoN=-
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Offline beyond the darkness

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« Reply #13 on: December 11, 2003, 09:49:50 am »
Heavy? Heavily expensive yes! If you do download it make sure it's a cracked version as LightWave uses a hardware lock and so on and so forth. It's a real pain actually.
"Beyond the darkness is a door to the light,
A door to your soul...

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Hope burns brighter than any star
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Offline Cesarin

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« Reply #14 on: December 11, 2003, 06:35:14 pm »
you can find wonders in edonkey network '<img'>
its funny that i saw XP cracked and with all functions working even before the oficial version's sale
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Offline Firebreath

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« Reply #15 on: December 12, 2003, 12:27:54 am »
Yup, XP was available, and there was only one CD key for it... and now, on MS windows Update website, if you have THAT CD-key, it disables your updates. '<img'>

Eh, lightwave is merely okay, IMHO. Good start, but I found out quickly that it wasn't for me. Like I said, not enough control. And in the version I tried, textures weren't keyable, and they are in 3DSMAX and Maya, which is a HUGE plus compared to Lightwave in that matter...
Doing that effect they did with the sphere in the movie of the same name is quite easy with a keyed bump map... Otherwise, it's a jiggle modifier (I don't remember the term or if it's totally in Lightwave...) and that takes one heck of a lot of CPU power for more or less the same result...
But that's just an example...
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Offline Darius Greywind

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« Reply #16 on: December 12, 2003, 12:31:49 am »
Hmm, I have a legit copy of Lightwave...

*should really use his Toaster system*

Offline beyond the darkness

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« Reply #17 on: December 12, 2003, 08:17:46 am »
An envoloped bump map can do that effect in LightWave. You envolope textures in LightWave.
Anyway I agree, it is a good start but it is down to the taste of the user as you found out.
Oh yea, do you know anything about Blender? I downloaded it last week and all I can say is: what the heck!
"Beyond the darkness is a door to the light,
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When darkness falls
Allow the light of your heart to guide you

Hope burns brighter than any star
And will shine long after the last star dies"


My Furry Code : FMF1 A+ C- D+ H++ M P+ R T++++ W Z- Sm RLA/CT/LW/AT a- cn++ d+ e+ f h* iwf+ j++++ p++ sm--

Offline Cesarin

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« Reply #18 on: December 12, 2003, 07:33:20 pm »
hey fire, you think there are good tutorials for MAYA around?
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Offline beyond the darkness

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« Reply #19 on: December 13, 2003, 08:23:21 am »
I do know there are som good Maya tutorials out there but Fire will probably know alot more than me!
"Beyond the darkness is a door to the light,
A door to your soul...

When darkness falls
Allow the light of your heart to guide you

Hope burns brighter than any star
And will shine long after the last star dies"


My Furry Code : FMF1 A+ C- D+ H++ M P+ R T++++ W Z- Sm RLA/CT/LW/AT a- cn++ d+ e+ f h* iwf+ j++++ p++ sm--

Offline Firebreath

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« Reply #20 on: December 13, 2003, 06:43:50 pm »
well, I really like the high-end 3D site (click here). Lots of plug-ins and tutorials. But most of the tuts are off-site, so chances are you might get couple broken links...
"There is no problem that cannot be solved with the judicious and precise application of high explosives or heavy ordnance."

Offline Cesarin

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« Reply #21 on: December 13, 2003, 07:59:27 pm »
thanks fire, gotta check it :>
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Offline Yiffboy

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« Reply #22 on: December 28, 2003, 11:04:35 am »
Hi ^_^;

well for me I use for my 3D modeling is 3D max , Maya and Blender...
Well i saw a post about blender , and i should say that blender is a really wonder full tool to make game, the rendering engine is good to but it takes some time to learn the tools, not hard but easy actually '<img'>.
Well i also use another wonderfull tool called Zbrush, this program makes u model like if ur drawing on clay , but gives u control over the pressure too '<img'>, then u can export it to max and do renders and mobility with it ^-^;.. really cool prog, and on Maya i use the models i make on Zbrush and the textures i make on Texture master or Photoshop '<img'>. hehe Asome stuff ^_^.

PS: Hiya White D '<img'>..

Offline Cesarin

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« Reply #23 on: December 28, 2003, 02:43:08 pm »
hi yiffboy.
and actually i think ill stay 3d studio, maybe when i go to study again, ill use part of my time to learn 3d studio with a trained teacher or something like that heh :>

Cesarin
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Offline Yiffboy

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« Reply #24 on: December 28, 2003, 06:29:43 pm »
well to tell u the truth 3D max is really cool '<img'>
But some what slow on some machines ill say <.<; n'ways
Email me sometime? '<img'> hehe..
bye oh and have fun!!