Author Topic: 3d modeling?  (Read 4473 times)

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Offline beyond the darkness

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3d modeling?
« Reply #25 on: December 29, 2003, 08:08:57 am »
So you know Blender yea? Any chance of giving me some tips on how to get started with it cos the whole interface just gives me a headache everytime I look at it!
Oh yea, don't think I've met you before Yiffboy so Hi *Hugs*
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Offline Kitsuken

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3d modeling?
« Reply #26 on: March 21, 2004, 10:08:57 am »
I think lessons might be the best idea. It's usually pretty difficult learning these things without taking some kind of class.

As for blender, I'll have to join the group who recommended it. I got a copy of it from my uni on a disk they sell to suppliment course work. Although I've not gotten round to learn much on it it seems a good program, and the developers give a *lot* of documentation on hw to use it, as well as hosting tutorials by people who use it. It also comes with animation features which are very straight forward. Hm... was sure there was something else...

Oh yeah, it's freeware, so no need for kazaa or anything. You can just download it and it's tutorials from blender.org :3

Anyway, it's a good program, but from what I've heard 3D Studio Max and Maya are the two which are used by most companies doing 3D modeling and I've heard good things about both. To be honest I think it's just preference, like Photoshop or Painter

Beyond the darkness: Sorry, musta missed your post. Like I said, the company that produces blender hosts a range of tutorials. Go to http://www.blender.org and you should find more than enough to learn the interface '<img'>





Offline Cesarin

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3d modeling?
« Reply #27 on: March 21, 2004, 02:27:27 pm »
back to MAYA unlimited, now to try to move it, the impresive ammount of buttons makes it look a bit.. well....scary :P
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Offline Kale

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3d modeling?
« Reply #28 on: March 26, 2004, 06:09:21 am »
I tried blender when i was first starting (about a month ago) the lack of multiple viewports is annoying, and the interface is to hard to figure out without spending hours wading through tutorials. I prefer 3ds max
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Offline Aurrin

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3d modeling?
« Reply #29 on: March 28, 2004, 02:30:56 am »
I had (once upon a time) thought about getting in on this.  Now, I'm not so sure about that at all...
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Offline P_Z

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3d modeling?
« Reply #30 on: April 10, 2004, 05:49:27 pm »
I should have come to the boards earlyer... 3dsmax is my specialty! '<img'>  I have tried all modelers, and my conclusion is: Maya is hard to learn, Blender has a super-unfriendly User Interface, which makes 3dsmax the best choice. Maya's advantage is it's fur feature, so if you want to be able to model fur, then you should either use MAYA, or download the ShagFUR plugins for MAX. There are many ways to model. I use mainly 2 ways: with edit mesh and with splines. Edit mesh is better for making machinery and splines are better for characters. You better search 3dsmax's online reference for 2 tutorials. One is the "modelling a rhino's head using splines" and the other one was "modelling a character with edit mesh". Those tutorials helped me alot when i was learning 3dsmax.