Author Topic: Character Design Question  (Read 1576 times)

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Offline Patrick Rangerwolf

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Character Design Question
« on: July 12, 2010, 03:52:25 pm »
I really need to do more Brianna O'Callaghan drawings for my movies. I already have her at 16, which is the age she spends most of the trilogy, but I also need to draw her at ages 6, 9, and 13. The challenge will be drawing a girl wolf that has been visited by puberty at the age of 9, so not only will her body be changing, she's going to hit a massive growth spurt. The challenge is to keep her a wide-eyed nine-year-old girl with this quickly changing body. It's time to do some sketching.

If you catch this entry, please, advise me on how to pull off something like this. I want her to retain the feeling of a 5th Grader trapped in a quickly growing body.

Thank you muchly.
Patrick Robbins

"Any movie with a "preachy" message, be it Christianity, environmentalism, political positions, or what have you, turns away people because rather than letting the audience figure out for themselves what the meaning is, they are told exactly what they ought to think and usually in terms of slogans and buzz words". ~ Brian Godawa

Offline 489109

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Re: Character Design Question
« Reply #1 on: July 12, 2010, 04:36:19 pm »
Use a modern day actress as a case study. I suggest Drew Barrymore. She's been in the movies since a child and has a pretty good pictoral history of her growing up. With a little help from google, you can probably find pics of her at age 6, 9, etc. And she probably did do the growth spurt thing in her pre-teen years too. So, give it a try.

Offline Patrick Rangerwolf

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Re: Character Design Question
« Reply #2 on: July 12, 2010, 04:48:16 pm »
Use a modern day actress as a case study. I suggest Drew Barrymore. She's been in the movies since a child and has a pretty good pictoral history of her growing up. With a little help from google, you can probably find pics of her at age 6, 9, etc. And she probably did do the growth spurt thing in her pre-teen years too. So, give it a try.

Great idea.  I'll try to find some photos of her.  I can't remember if puberty hit her like a ton of bricks, but she did get pretty darn tall in a short period.  Thanks for the suggestion.
Patrick Robbins

"Any movie with a "preachy" message, be it Christianity, environmentalism, political positions, or what have you, turns away people because rather than letting the audience figure out for themselves what the meaning is, they are told exactly what they ought to think and usually in terms of slogans and buzz words". ~ Brian Godawa

Offline Alexandre

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Re: Character Design Question
« Reply #3 on: July 12, 2010, 09:53:52 pm »
I think one thing that will also help is proportions.  You may already know this, but when characters are younger, their heads are generally larger in proportion to their bodies than when they're adults.  I think you'd need to look at other characters and their changes (maybe look at Goofy and how he looks at different ages).

I also like Liedt's ideas.  :)
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Offline Patrick Rangerwolf

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Re: Character Design Question
« Reply #4 on: July 13, 2010, 02:28:30 pm »
I think one thing that will also help is proportions.  You may already know this, but when characters are younger, their heads are generally larger in proportion to their bodies than when they're adults.  I think you'd need to look at other characters and their changes (maybe look at Goofy and how he looks at different ages).

I also like Liedt's ideas.  :)

Also another great idea.  I think I can pull this off or hand it off to one of the other experts on my team when I get the team built, but yes, proportions will be the thing.
Patrick Robbins

"Any movie with a "preachy" message, be it Christianity, environmentalism, political positions, or what have you, turns away people because rather than letting the audience figure out for themselves what the meaning is, they are told exactly what they ought to think and usually in terms of slogans and buzz words". ~ Brian Godawa

Offline Old Rabbit

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Re: Character Design Question
« Reply #5 on: July 14, 2010, 01:48:58 pm »
One nice thing about computer art these days you can take
a 2d drawing and change the proportions of a charcter to test
various ideas.

Course if you have a 3d model..  All the better. :orbunny:
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Offline Patrick Rangerwolf

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Re: Character Design Question
« Reply #6 on: July 15, 2010, 10:46:28 am »
One nice thing about computer art these days you can take
a 2d drawing and change the proportions of a charcter to test
various ideas.

Course if you have a 3d model..  All the better. :orbunny:

I never shy away from a challenge when it comes to this project.
Patrick Robbins

"Any movie with a "preachy" message, be it Christianity, environmentalism, political positions, or what have you, turns away people because rather than letting the audience figure out for themselves what the meaning is, they are told exactly what they ought to think and usually in terms of slogans and buzz words". ~ Brian Godawa