Author Topic: drawing models for beginners  (Read 1747 times)

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Offline Skunkster

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drawing models for beginners
« on: December 12, 2005, 05:04:06 pm »
The sketchbooks were really helpful, but in most cases we saw something that was really close to the finished product by people who could just draw without doing the models.

So I thought I'd post a model sketch.


Offline Om

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« Reply #1 on: December 12, 2005, 05:58:37 pm »
I always do the ball and stick method before fleshing out a sketch. It's a surefire way to check your proportions and angle before you commit too much energy to a pose.

I'll draw up a couple of models like this later tonight to share.

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Offline RedneckFur

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« Reply #2 on: December 12, 2005, 09:55:14 pm »
Please do!  Ive never seen this technique before, and I'm intrested in learning more about it. '<img'>

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Offline Skunkster

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« Reply #3 on: December 13, 2005, 04:24:50 pm »
Ok, I was about to just continue on this drawing, but I decided to scan it in as an example. You can see that as I start putting together the drawing in the lower right corner that some proportions and angles need to be majorly adjusted. It's good to find that out after the five minutes or so it took me to draw the model instead of after a more significant time investment. '<img'>


Offline Skunkster

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« Reply #4 on: December 13, 2005, 05:28:55 pm »
Readjust the model and start adding the clothing so that it falls over the body you're created.

The last step is to remove all the extra line, something a kneaded erasure is good for. '<img'>

This is btw, the point where I choke as an artist. I do alright getting it this far.


Offline Skunkster

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« Reply #5 on: December 13, 2005, 06:55:41 pm »
Ok, after this it's Kei's turn. ':p' ':p' ':p'

This is for me the final sketch. I'll then start working the background, which will take a bit. I'm afraid to color this one now, because I know I just don't have the ability to do it justice. ':p'


Offline Sleet

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« Reply #6 on: December 30, 2005, 01:48:46 am »
This is my normal skeleton.
I like using blocks because, to me, its easier to keep track of everything and, therefore, position and proportion it properly. Plus, adding the + direction thingy can really be helpful when its on arms, legs, and the chest.
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Offline Yip

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« Reply #7 on: December 30, 2005, 05:14:09 am »
Just thought I should mention that the body does twist and bend so "hips and shoulders same angle" is not necessarily true. It depends on the pose.

Offline Ulario

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« Reply #8 on: December 30, 2005, 09:26:27 am »
Quote (Vararam @ Dec. 30 2005, 5:14 am)
Just thought I should mention that the body does twist and bend so "hips and shoulders same angle" is not necessarily true. It depends on the pose.

He's correct.

Actually, having the hips and shoulders on different angles can add dynamicysm to a pose.  In action scenes it can add a sense of power and movement.  On femme-fatals it can make them more sexy.  Either way, I find that changing the angles a bit makes the character look more natural and less stiff and ridged.
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Offline Shiromatsuri

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« Reply #9 on: December 31, 2005, 02:26:11 am »
Buying one of those ball-and-joint models is also a good thing to invest in. It doesn't have the 100% flexibility that the body normally does, but it's really helped me in the past for my poses.

It's also fun to name them. Mine's called Action Jackson '<img'>

Offline Ulario

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« Reply #10 on: December 31, 2005, 08:55:36 am »
Quote (Ramla @ Dec. 31 2005, 2:26 am)
Buying one of those ball-and-joint models is also a good thing to invest in. It doesn't have the 100% flexibility that the body normally does, but it's really helped me in the past for my poses.

It's also fun to name them. Mine's called Action Jackson '<img'>

I have one of those.  I named mine "George".  '<img'>

I rarely ever use them, though since they're a bit to stiff, unflexible, and unnatural for my tastes.

Edit:  Now that I think about it, that last sentece can really be taken the wrong way.   ':shock:'




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Offline Om

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« Reply #11 on: December 31, 2005, 03:59:00 pm »
"they're a bit to stiff, unflexible, and unnatural"

I agree with this comment. Mine is collecting dust in my closet at the moment. They have ones that are just hands. They look pretty cool, but I imagine that they beat just looking at my own hands for reference.

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Offline FuzzlePup

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« Reply #12 on: December 31, 2005, 07:26:41 pm »
try this maybe? I probably made alot of mistakes tooo...It was a quick MS paint thing. I just hope it helps.

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Offline Mazz

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« Reply #13 on: January 01, 2006, 08:46:27 pm »
Quote (kaisilverfire @ Dec. 31 2005, 3:59 pm)
"they're a bit to stiff, unflexible, and unnatural"

I agree with this comment. Mine is collecting dust in my closet at the moment. They have ones that are just hands. They look pretty cool, but I imagine that they beat just looking at my own hands for reference.

-Kai.

i had a friend who lived here a while who had one.
I loved it!

I wanna go buy one... eventually.
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Offline Sleet

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« Reply #14 on: January 01, 2006, 10:26:21 pm »
Quote (Ramla @ Dec. 31 2005, 2:26 am)
Buying one of those ball-and-joint models is also a good thing to invest in. It doesn't have the 100% flexibility that the body normally does, but it's really helped me in the past for my poses.

It's also fun to name them. Mine's called Action Jackson '<img'>

I have one too, but he's covered in kitty-toof marks D:
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Offline Yip

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« Reply #15 on: January 02, 2006, 04:53:35 pm »
The stick-figure models I use when I'm working out a pose tend to look something like one of these: