Author Topic: Gaming Aspects of the Occulus Rift (virtual reality glasses)  (Read 2071 times)

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Offline Raverix

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What do you think about the Occulus Rift and just the idea of playing in virtual reality?

What games would be playable for it? Would it also be able to play steam games?



« Last Edit: May 03, 2014, 01:58:36 pm by Raverix »
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Offline Jackie

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Re: Gaming Aspects of the Occulus Rift (virtuality glasses)
« Reply #1 on: May 03, 2014, 01:33:05 pm »
It already is, and i'm definitely sure that it can already play TF2 and many other games. I've seen TF2 played on one actually, looked really cool!
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Offline Fuyurin

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Re: Gaming Aspects of the Occulus Rift (virtuality glasses)
« Reply #2 on: May 03, 2014, 02:04:13 pm »
One of my coworkers is actually a dev for it, and he loves chatting about it (or at least the stuff he's allowed to tell people). It seems really cool and I hope it succeeds. I think it's really cool.

Offline Sergalicious

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Re: Gaming Aspects of the Occulus Rift (virtual reality glasses)
« Reply #3 on: May 03, 2014, 06:08:25 pm »
do want. much cost. very neat. such cool.

anyway i hear its actualy great for watching movies too, its like sitting in a real theater, without the annoying peps :)

i know of a few games compatable so far

hawken
tf2
minecraft
star citizen will be ( yay)
enemy starfighter will be ( yay)
doom3
a few more.
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Offline GrayWolf448

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Re: Gaming Aspects of the Occulus Rift (virtual reality glasses)
« Reply #4 on: May 03, 2014, 09:18:10 pm »
would love to see it in minecraft. one thing that would be really cool if it made your head/upper body a separate part so you can be running and keeping an eye on something to your left/right

Offline Aryd

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Re: Gaming Aspects of the Occulus Rift (virtual reality glasses)
« Reply #5 on: May 03, 2014, 11:03:25 pm »
I think that this would honestly be most useful I horror games, the aspect of being able to turn around, like. "WHAT WAS THAT NOISE???"
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Offline ColonelMustang

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Re: Gaming Aspects of the Occulus Rift (virtual reality glasses)
« Reply #6 on: May 03, 2014, 11:32:41 pm »
would love to see it in minecraft. one thing that would be really cool if it made your head/upper body a separate part so you can be running and keeping an eye on something to your left/right

Actually they've already messed around with this a bit using....Interstellar Marines i do believe, they used a small treadmill like object allowing them to look around while running forward.
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Offline Sergalicious

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Re: Gaming Aspects of the Occulus Rift (virtual reality glasses)
« Reply #7 on: May 04, 2014, 01:42:09 am »
would love to see it in minecraft. one thing that would be really cool if it made your head/upper body a separate part so you can be running and keeping an eye on something to your left/right

Actually they've already messed around with this a bit using....Interstellar Marines i do believe, they used a small treadmill like object allowing them to look around while running forward.

the treadmill would be the omni https://www.kickstarter.com/projects/1944625487/omni-move-naturally-in-your-favorite-game
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Offline ColonelMustang

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Re: Gaming Aspects of the Occulus Rift (virtual reality glasses)
« Reply #8 on: May 04, 2014, 01:47:42 am »
the object they used didn't look like that although it could have been a proto-version of it.
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Offline Sergalicious

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Re: Gaming Aspects of the Occulus Rift (virtual reality glasses)
« Reply #9 on: May 04, 2014, 01:52:59 am »
the object they used didn't look like that although it could have been a proto-version of it.

there is a giant hamster ball like one.
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Offline ColonelMustang

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Re: Gaming Aspects of the Occulus Rift (virtual reality glasses)
« Reply #10 on: May 04, 2014, 01:59:59 am »
lol well it most certainly didn't look like a hamster ball. hehe that would be a sight to see.
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Offline Sergalicious

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Re: Gaming Aspects of the Occulus Rift (virtual reality glasses)
« Reply #11 on: May 04, 2014, 02:16:53 am »
lol well it most certainly didn't look like a hamster ball. hehe that would be a sight to see.

i found a vid https://www.youtube.com/watch?v=2e5Qvac3BB8

anyway lets get on topic.

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Offline Remley Bishop

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Re: Gaming Aspects of the Occulus Rift (virtual reality glasses)
« Reply #12 on: May 05, 2014, 12:52:53 pm »
As an old-school old-fashioned gamer, the Occulus Rift holds no appeal to me.  I do not wish to get in the way of those who want this option, but I really hope it doesn't cease to be an option and becomes the de-facto visual interface for games.

Offline Shim

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Re: Gaming Aspects of the Occulus Rift (virtual reality glasses)
« Reply #13 on: May 05, 2014, 01:30:44 pm »
As an MMO player, it'll be really interesting. I've played 3 MMOs extensively, and each one got less social while the gameplay improved.

First, I played Terraworld Online. There isn't much to say about the game itself, other than the fact that there were only a few hundred players in the first place, so it was a little odd when the creator of the game would play with us as well, sometimes. He would oftentimes implement features if enough people requested it, but it was still very solo-play and PVP-oriented.

Maplestory, I played for years and years. I made so many friends, made so many enemies, and it was certainly a trip. Despite the fact that it was the biggest grind, grind, grind on that grindstone, the best EXP came from constantly running the same "PQ", or Party Quest with a group of people. If you needed friends to help with something, they'd probably be more than willing to do it. It was a very social game, certainly the best 2D MMO ever made.

Now I play A Realm Reborn: Final Fantasy XIV, and it's a really really odd game for a multitude of reasons. It was clearly made for the Japanese audience and the American players were an afterthought because of the nature of how progression is made (ergo: running the same dungeons over and over and over again, not unlike Maplestory) except this time, you're doing it for the gear and not so much the experience. Unlike Maplestory though, there really isn't anything in particular to do other than level your crafting classes while you're waiting in a dungeon queue to run more dungeons to get more shiny armor to run more dungeons to get the shiniest armor yet. This is by no means a bad thing and I certainly haven't gotten sick of it yet, but there isn't much of a social aspect to it other than your FC (guild). I was actually really glad when they introduced housing to the game, because we bought a house in-game and our neighbors were really friendly to us. Now, rather than just sit in town and wait for dungeons, some of us will have little parties in the towns, hang out, that sort of thing. It finally makes me feel like I'm a part of the world, rather than some guy walking through it. That's a bit weird to say though, because it's different from most other MMOs in the first place, in that the main story scenario puts you as the main character.

It sounds to me like what Zuck wants to do with the Rift is similar to how The O.A.S.I.S. functioned in Ready Player One, where it was this collective virtual reality for sporting events, visiting doctors, going on vacations, having business meetings without having to travel, and every video game world as well had been imported into the game for people to play with. I notice that when I'm playing Final Fantasy XIV, I'll occasionally be brought back into reality and think to myself "Wow, I was really there for a little bit." The game itself isn't so immersive, but I space out occasionally. I wouldn't mind trying it out with a rift, but I'm not sure how much more it would add to the gameplay experience just from playing in third person. There is a first person mode available, but it's not very good. Hard to control, the particle effects that surround you when you cast spells are still there and you don't see your hands either. It's really only ever used for screenshots.

I think the rift is a fantastic idea, but I'm not sure it's going to be particularly interesting viable for most genres of games other than FPS. Virtual reality is only as realistic as the reality it's supposed to be simulating. Until we've got at least haptic gloves, we probably won't be getting anywhere. I'd like to play through a game like Silent Hill 2, but it'd again have to be remade entirely in the first person.
« Last Edit: May 05, 2014, 01:34:39 pm by Shim »

Offline Raverix

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Re: Gaming Aspects of the Occulus Rift (virtual reality glasses)
« Reply #14 on: May 08, 2014, 09:03:24 am »
Anyone seen the anime Sword Art Online? Do you think the Virtual Reality glasses will ever come so far else that in the anime,like when you put it first on it while create a image of the real you,name,age,weight,etc? and you can play the game by just putting it on and keep laying on your bed?

though hopefully the game will not be a survial game that if you die you also die irl,just like in SAO xD :D
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Offline Shim

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Re: Gaming Aspects of the Occulus Rift (virtual reality glasses)
« Reply #15 on: May 08, 2014, 10:09:24 am »
Anyone seen the anime Sword Art Online? Do you think the Virtual Reality glasses will ever come so far else that in the anime,like when you put it first on it while create a image of the real you,name,age,weight,etc? and you can play the game by just putting it on and keep laying on your bed?

though hopefully the game will not be a survial game that if you die you also die irl,just like in SAO xD :D

Quote
It sounds to me like what Zuck wants to do with the Rift is similar to how The O.A.S.I.S. functioned in Ready Player One, where it was this collective virtual reality for sporting events, visiting doctors, going on vacations, having business meetings without having to travel, and every video game world as well had been imported into the game for people to play with. I notice that when I'm playing Final Fantasy XIV, I'll occasionally be brought back into reality and think to myself "Wow, I was really there for a little bit." The game itself isn't so immersive, but I space out occasionally. I wouldn't mind trying it out with a rift, but I'm not sure how much more it would add to the gameplay experience just from playing in third person. There is a first person mode available, but it's not very good. Hard to control, the particle effects that surround you when you cast spells are still there and you don't see your hands either. It's really only ever used for screenshots.

Offline HazardJackal

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Re: Gaming Aspects of the Occulus Rift (virtual reality glasses)
« Reply #16 on: May 08, 2014, 03:05:06 pm »
As an old-school old-fashioned gamer, the Occulus Rift holds no appeal to me.  I do not wish to get in the way of those who want this option, but I really hope it doesn't cease to be an option and becomes the de-facto visual interface for games.
I should stay optional, but i do have interest for single player games.  Just think how utterly AWFUL it would be, playing Bioshock (the original) with one of these things... even worse, Dead Space... :o  It wouldn't work though for co-op games, and i find those to be the most enjoyable, oftentimes. 

As long as it stays optional, i'll be fine.

Offline ColonelMustang

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Re: Gaming Aspects of the Occulus Rift (virtual reality glasses)
« Reply #17 on: May 08, 2014, 05:04:35 pm »
I think the rift is a fantastic idea, but I'm not sure it's going to be particularly interesting viable for most genres of games other than FPS.

Whenever they were first testing control and compatibility they were able to use the RIFT with Skyrim
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Offline Shim

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Re: Gaming Aspects of the Occulus Rift (virtual reality glasses)
« Reply #18 on: May 08, 2014, 07:56:09 pm »
I think the rift is a fantastic idea, but I'm not sure it's going to be particularly interesting viable for most genres of games other than FPS.

Whenever they were first testing control and compatibility they were able to use the RIFT with Skyrim

Okay, "First Person Role Playing Game"

Offline Remley Bishop

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Re: Gaming Aspects of the Occulus Rift (virtual reality glasses)
« Reply #19 on: May 09, 2014, 11:56:56 am »
It wouldn't work though for co-op games, and i find those to be the most enjoyable, oftentimes. 

As long as it stays optional, i'll be fine.

OK, devils advocate here..  Why would it not work in a coop game?  I don't know if the Rift is designed for consoles, but I can imagine if it is having 2 Rifts or even 1 Rift and one playing watching a TV.  On the PC, as each player needs their own visual interface anyway, each player could either have or not have a Rift.

As to what genre's of game the Occulus Rift works with?  It's not so much genre as to what graphical presentation there is.  I think many of us realize this, but terminology is getting muddled a bit.

The Occulus Rift works pretty much only with a first person perspective.  This includes FPS (First Person Shooters), Vehicle Simulators (any game that uses cockpit/driver view, not 3rd person view), First Person puzzlers, exploration or building games.  3rd person games wouldn't work so hot I would think.  Top down and isometric view games would be pretty much right out.  Now could an interface be re-imagined to work with the Occulus Rift?  Sure.  Maybe a top down view game would let you scroll the map with a head movement or something like that.  I still don't think it would be the optimal use.