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the basement => artists, authors, and musicians archive => the archives => Ante => Topic started by: Kale on December 12, 2003, 07:14:50 am

Title: game??
Post by: Kale on December 12, 2003, 07:14:50 am
On your siite, you appear to mention one of your sprites (nice work btw) a game of some description. I was just wondering what game exactly...
Title: game??
Post by: Ante on December 13, 2003, 11:25:38 pm
It's a game I've been hoping to make. I don't want to give too many details, but it will be a 3-part, anthropomorphic rpg. I'm not sure what kind of systems I'll use for battles and magic, so I'm taking suggestions there. I could use a bit more elaboration on character design as well, since mine isn't very good. Anyway, it's a sort of 'olde' setting, something you'd see in a classic Final Fantasy. I'll also be using similiar classes, such as mages, fighters, ect., but they will be limited to certain characters like newer Final Fantasies. As for the name, I have yet to find something good to call it, though I know the basis of it.

So anyway, I hope I answered your question. Thanks for stopping by my site.
Title: game??
Post by: Kale on December 14, 2003, 12:03:49 am
Ah, Id suggest using rpg maker 2000 / 2003 as an engine. it already has basic systems in place and requires very little int he way of programming... I cant remember the links to download it at the moment, but i'll dredge them up at some point.
Title: game??
Post by: Ante on December 14, 2003, 10:23:52 am
Well, I'll be working in Game Maker, but at a similiar resolution. I don't really like rpgmaker 2000 and the English version is pirated anyway. With game maker, I'm not stuck with the same systems, I get tons of flexability. With game maker, they only give you physics systems and stuff, everything else you have to do yourself, so it's really customizable. Just about any 2d game is possible in it and some sprite-based 3d games as well. So, yeah, that's why I'm asking about systems. I'll probobly just use a level-up system with some magic limited to certain accesories and weapons, or maybe a system where you level up the skills of the weapon. With all that, though, I'd have to have a system where you take a turn to change your weapon. That'll get rid of that whole crappy rpg thing where you just sell your crappy weapons. Now you'll want to keep certain weapons for certain spells and skills. Of course, the fighter won't have skills limited to the weapon; that wouldn't make sense. I'm still thinking of all of this though, I'm still taking suggestions.
Title: game??
Post by: Kale on December 15, 2003, 01:21:24 am
I keep a touch on the rpg maker community, and ive seen exactly the system youve described, rpg maker is incredibly flexible for what it is, if you know how to make it work.
Title: game??
Post by: Ante on December 15, 2003, 10:24:25 pm
I know, I know. Have you ever played Kindred Saga? That was a great rm2k game and they really made the systems work pretty well. They made thier own customized battle system and everything. The thing is, it's easier to customise game maker because that's the way it's made to work and, though I do adore the graphics systems of rm2k, I'm sticking with game maker. That way I can cover a bunch of stuff without pre-made systems getting in the way.
Title: game??
Post by: Kale on December 17, 2003, 01:48:06 am
Yeah, twas a good game... pitty it was never finished, but blurred line had excellent story execution, even if it was a bit like final fantasy 7
Title: game??
Post by: Ante on December 17, 2003, 10:39:14 pm
Yes, it was, wasn't it? Same opening music and everything. :P I liked ff7, so yeah, whatever. Rip-offs can be good.
Title: game??
Post by: Kale on January 12, 2004, 06:35:44 am
yeah, but its always good to think that you can come up with soething completyley orgional, but in rpgs, it is a concept thats totally dying out...

My game isnt currently going because i dont have the furry sprites for character sets and battlechar sets (for rm2k3) that i need.
Title: game??
Post by: Ante on January 12, 2004, 11:20:23 pm
Yes, yes. That part of making a game is usually the hardest. You don't want to make them, yet you can't find them. Rm3k uses a lot of graphics too.