Author Topic: Other, less popular, Video games.  (Read 2698 times)

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Offline Crimson

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Other, less popular, Video games.
« on: June 15, 2003, 06:23:36 pm »
I see some more common games in their own topics, but I play alot of other ones and I am always looking for furs.

Tribes and Unreal Tournament in particular, but I was also wondering if anyone out there has planetside? I mean, a furry outfit (guild/clan equivalent in PS) would be utterly cool to get going '<img'>

Also looking for some other Diablo players and Tribes players, since both games are getting boring lately ┬ '<img'>
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Offline Firebreath

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« Reply #1 on: June 17, 2003, 03:35:38 pm »
I am still totally against MMOG as they are right now.
The net CANNOT support a heavy infrastructure such as this as things are right now.
Servers hardly ever support less players than the maximum they can, and well, paying full price for a game and keeping on paying every month a 1/3 of the price of the software is TOTALLY against my principles.
Why?
I paid for the software. Don't make me buy it again in 3 months. Give me maybe a year to pay it again, maybe, but any less than this is TOTALLY LUDICROUS.
Besides, all of the "social" aspect of it is most of the time lost in the whole "guild" part, and even there, you hardly ever see those people, and most people who start groups are friends that known each other prior and start their own little thing.

Multiplayer gaming, as it is right now, still needs to mature a lot before MMOGs can really be what they are.

May I say that online gaming has been around for about what, 5 years now? nd by "around", I am not talking about LAN games or modem games, I'm talking about real-honest-now-a-standard-feature internet game. The field has yet to discover many new things before a MMOG can really be what it could be.
Sure, Everquest was a monstruous hit. But it still amounts to nothing more than a slightly more elaborate Diablo II online game on battle.net (which is, may I say, a free online gaming service).

Talk to me about maybe a Rainbow 6 III team, UT2K3 clan, SWAT III squad, starcraft guild, Ghost Recon unit, Freespace 2 squadron, bridge Commander fleet, and more, anytime. But MMOGs are far from being what they can be IMHO. The social aspect just isn't there... They haven't pushed the enveloppe for this as far as they should, and so, I see no reason why I should pay that much for a game when I can get the same experience for free after paying for one game and after, online for free...

But that's just me. I'm an extremist. ^^;;
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Other, less popular, Video games.
« Reply #2 on: June 17, 2003, 04:49:57 pm »
All first person shooters lost my interest except Medal of Honor: Allied Assult. That right now, is more popular with Ex-Unreal and Quake players then any other game online or off. Check it out.

Asside from that ...do you remember a game on the super nintendo called E.V.O. ? That was my favorite...that and the origional Metroid.

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« Reply #3 on: June 17, 2003, 05:00:04 pm »
Hmmm...and I agree about the online role plays. THey are HORRIBLE! Everquest sucked more then any other game I have ever played in my life. Not just the horrid graphics and game play, but the lack of REAL quests and organized guilds. Second attempt to master such an environment was a game I personaly helped develop called ShadowBane. HORRIBLE HORRIBLE idea...one server housing over 5000 players...what WERE they thinking? You cant even make your own client side world in it. Sure you can play an anthro, but when your lagging for twenty minutes straight on cable because they didnt even finnish debuging the basic game itself, much less the server, I am sure you will wonder why your paying 20$+ a month to continue getting slayn by random monsters or players who just want your gold.

Granted it does have some great features, like being able to litteraly BUILD a guild and have it on the map perminantly...or at least until some other guild owns you or kills you. Which with over 5000 people on one server, wont take long. Id say by now its closer to around ten or so thousand.

The point is they need to work on practicality not money first....all this rush to get teh job done bull crap leaves a half butt discouragement for anyone new to such gaming scenes and will more then likely deter them from buying any further types of that game.

Offline Crimson

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« Reply #4 on: June 19, 2003, 04:12:44 pm »
To be honest, I don't plauy any of the MMORPGs... I kindof liked Ragnarok online for awhile, and I do play Diablo... but i still think having friedns who play is the thing that makes any game more enjoyable.

And yeah, the FPS genre is a little old, and I don't ever play anything but tribes online... I play the others at LAN parties, however. battlefield 1942 is on my list to get as well. I can only really stand the FPS games where team play is a strong element.

I actually play more freeform online, especially the MUCKs.... If you want a real roleplaying sort of experience and can deal with system-less roleplaying, I suggest trimere MUCK (http://www.trimere.com) It's a bit small, and us staff and wizzes are busy alot this summer, but it's still a cool furry place.

and, my take on MMORGPs.... I think that the developers really need to rethink what they're doing, and how the games are intentded to be played... that's why i like the planetside approach, with factions fighting, then outfits of players who form, and then small squads each time you get on. it's an FPS, yeah... but there are RPG and experience elements... I'm really looking forward to earning a commander rank and organizing large forces myself '<img'> Something like planetside, only medieval would be kinda cool...

..and of course, it has to have anthros '<img'>
Crimson Fiansa Antarus, Full Gailech, Warrior of the Blood Moon! ...AKA, Fuzzlekits.

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Offline Firebreath

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« Reply #5 on: June 19, 2003, 06:02:55 pm »
The main problem with MMOGs, as far as I'm concerned, is that they are trying to design the game as they would any other game.
The player has to focus on the game itself, instead of the "virtual social interactions". The appeal of MMOGs is that: there's lots of people, and that's what they should be working on. But when you make a game so good that the player hardly cares about who's around, you missed the point. So far, the only game that I think might have understood this concept isn't even out yet, and it doesn't quite follow that, but it's close, and that's Star Wars Galaxies. Why?
Because there's hardly any NPCs. Shopkeepers are supposed to be, according to the developper, players. Policeman are players, mostly everyone are players, and this is how it should be.

When I was beta testing E&B, and effectively making my first steps in the MMOG universe, I found it really hard to talk with anyone in particular. Everything goes so fast in the game, you can't make contact with anyone, sadly...

Anyhow, that's my view. The industry has to turn around a bit and not treat MMOGs as a "normal game with multiplayer capabilities" as they are now, but as an entire different type of game. In short: go back to the basics...
"There is no problem that cannot be solved with the judicious and precise application of high explosives or heavy ordnance."

Offline grasper

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« Reply #6 on: June 19, 2003, 06:08:49 pm »
umm crimson, i dont think ive seen you around here befre, so welcome to furtopia, im shure if you start a new topic in the welcome forum, you will get alot more people to say hi to you. '<img'>

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Offline Crimson

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« Reply #7 on: June 19, 2003, 07:12:02 pm »
Danke Grasper, I just might do that '<img'>
Crimson Fiansa Antarus, Full Gailech, Warrior of the Blood Moon! ...AKA, Fuzzlekits.

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« Reply #8 on: June 20, 2003, 02:48:53 pm »
Medal of Honor: Allied Assult is the best FPS game...best team based tactics...has hunreds of vocal commans for team talking and assults as well as the ability to talk on a head set to your squad...also has two different sets of weaponry for both axis and allies....thousands of maps...

And I have 1942 but I barely play it. THe ONLY good thing about it is the fact you can use vehicles...the weapons kinda suck right along with the graphics and unrealistic sound taht you will fine paning around you in the wrong directions to its -virtual source-. Thats bad when people are sneeking up on you or shooting at you. And they already released the final patch for it so dont expect a fix.

Offline Firebreath

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« Reply #9 on: June 20, 2003, 03:38:01 pm »
Midnight:
Well, you might think that MOH is that great, but personally, I played only part of the demo, and I was left with a mixed feeling about it.
Graphics sure are nice. But best team tactics? Seriously, 1998's SWAT 3 has better team tactics implemented in the bots than MOH. And by far. Even more would be Falcon 4.0, but that's not a shooter, so hardly comparable.
And they didn't invent much as for the rest of the options. Vocal commands are all present in many more games. Rainbow 6 had LOTS of speech files too, and it was about among the first games to implement this sort of user feedback (back in 1997).
Talk to others in your headset was set even in 1999-98, again, but by Freespace 1. I don't know if there was a game before it that gave that option, but it was the first time I saw it.
Two different sets of weaponry? Well, that's merely a detail, when you consider that even in Counterstrike, there are weapons that CTs cannot access and that Terros can, and vice versa.
Thousands of maps? I don't know for the full version, but no game has hardle ever have than 40, because of the time involved to make even one. ONE map can take between 3 days and 2 weeks.
So, admitting that there is NO engine development, NO character development and that a whole team is comprised of ├╝ber efficient people working 3 days to make all maps, and that a typical map team consits of 4-6 people (let's say 6 here...).
We have 1000 maps x 3 days = 3000 days.
3000 days / 6 people = 500 days
500 days / 365 days a year = 1.36 year.
This said, this is about half of the game's development time (3 years is LONG in this industry now, 1.5 years to 2 years is considered normal, 3 years being long, but for the sake of the argument, let's put 3 years here...). There is NO way that is humanly possible. if not humanly (considering a middleware configuration and learning and content creation usually takes 1.5 years itself....), and if not humanly, then no publisher would ever give that kind of money to a company to waste.

If you mean fan-made maps, then maybe I should mention that Half-Life has over 100 MODS for it, not just maps, and that goes way beyond the 3K maps (just one mod typically consists of 10 maps, max I saw was 34...), whereas I don't think MOH has 20.

Don't get me wrong, MOH might be a great game, but it's not the breakthrough game you think it is.They used lots of features that otehr games implemented and refined them. On a level, that's allright, since that's how the technology gets better. But don't think of it as the alpha and omega of FPS games. It's far from being revolutionary as you make it sound like...

Reviewers where all over the gameplay, which is very important, that's true. But everything you cite being "so cool and revolutionary" about the game is far from being what you think it is.
And as far as weapons go, know that the original Rainbow 6 had over 30 weapons, Rogue Spear had over 40 guns and Raven Shield has currently 59, and the add-ons hould add yet another 4-5 guns, last I heard from the guys at Ubi Soft when I visited the place. And if you add the add-on to guns you can have in R6III, then there's about 236 possibilities, and then some...

To me, R6III is the ultimate shooter for the moment. But it's not revolutionary for anything but the fact you can open doors by incrementation. THAT alone is a good leap forward for not only tactical shooters, but every shooter, since before it was just "open" or "close". Now, you can just open it a little... which is great.

But that's just my opnion...
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Offline Kale

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« Reply #10 on: October 09, 2003, 04:34:24 pm »
Well, personally, Anarchy online is the only MMORPG i will ever pay to play... its the only one i dont suck at, and it has a similar setting to dune... but the social part has dropped off a good bit scince i got the game...
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