Of course i'd go after you gotta kill my bestie off first right...Wait I think I have that wrong..
NEW NOTICE: I will be implementing a wounding system of sorts. Example: Charrie A gets in a fight with 2 bandits, after what seemed like an hour of fighting, Charrie A had finally dispatched the enemies.
Then yours truly would make a post informing you of the Character stamina/energy status and wounds/afflictions if any.
(Charrie A is slightly Fatigued and has minor wounds)
The group ventured on..blah blah..blah blah blah..
The wounds Range from
Minor Wounds: Small cuts and bruises, no effect on abilities heals within a few hours
Moderate Wounds: Deep gashes and broken bones, fighting/spell casting efficiency drops 25 percent. Heals to Minor wound in full day.
Severe Wounds: Extreme Gashes, Broken bones, severed limbs. fighting/spell casting efficiency drops 50% Heals in 3 days.
Mortal Wounds: Extreme Gashes, Broken bones, Severed limbs, and critical wounds. No healing, results in death.