"History tells of Grimoire, the powerful magik texts that master witches and wizards learn from, the texts from which magic itself sprang forth. These books are things of incredible power and will easily corrupt weak minds, bending them to the will of the book before eventually destroying them entirely. What history doesn't tell us is where these books came from, and for that we must turn to legend. Upon creation the gods opened their Grimoire, blank, and began to write. The world as we know it is governed by those Grimoire that no living thing has ever laid eyes on. The Grimoire we know of belong to the angels, the servants of the gods. The angels for the most part served happily until a coven of angels rose up and fused their power, creating a bastard grimoire. Jealous of the gods ability to create and no longer content with merely serving, they sought to rise up, join as a single entity, and take their place among the gods by force. The battles became known, on earth as the dark ages. The entity was cast out, and her book sealed. The gods in their ignorance thought furs incapable of wielding magic, and they were right. Full blooded mortals cannot use magic, but the wars had a host of supernatural creatures fight among the living, and they bred. The holy knights saw the evil of the darkest Grimoire and formed the knights templar to keep it from any who would seek to use it. They took the book to the new world, burying it far from the reach of evil and dissolving over the years. Supernatural blood has trickled down over the centuries, seeping itself into all furkind, and now magik is limited only by the choice to practice, the availability of materials and the ability of the student. Magik permeates society as much as technology these days, though mostly only as ameteur work. True, powerful magicians are as rare as billionaires." A bell rings shrilly and some of the students jump in surprise. "Ok class, I want you to read chapter 17 and do a two page essay on how the salem witch trials actually benefited the magical community, turned in by monday, have a nice weekend"
This is a magic based RP
Setting is modern world, but with magic added to ease some modern inconveniences.
You may play as supernatural creatures (restrictions apply) but do your research carefully, werewolves still don't like silver, fairies still can't stand cold iron.
Standard furtopia rules apply
my rules
-my word (and my AGM should I choose one) are law
-no godmodding, I decide what godmodding is.
-all players will speak in the same POV and in past tense "Jared went over to the chest and opened it"
-players will make an attempt at proper spelling and grammar (if spell check would catch it and you didn't, then you are not attempting.)
-auto hits are a no, this includes automatically assuming you can pick lock a locked door without me saying you succeed.
-realism, it's great.
-No breaking the fourth wall...if you as a player know someone is following you that doesn't mean your character knows it.
Card skeleton
Name:
Species:
Species weakness:(applies to mythological species only)
Age: (you are all college students so be at least 18, but you can be as old as you want, exceptions may be made)
Height:
Weight:
Physical looks:
Clothing:
Background:
Magical affinity: (see chart, mythological may pick two, but everyone else gets one, you may only pick from fire, water, earth, lightning, and wind, the more types you have the weaker they are, everyone will get an opportunity to pick another later)
Grimoire:(do not fill this out until I say)
Fire-control over fire, create fire, burn stuff, augment physical attacks.
Water-control over water, drench, create torrents, drown people, augment your swimming
Earth-control over earth, mud sand, rocks, throw them at people, augment defence by coating yourself in rock armor. you can also make rather nice pottery.
Lightning-Zap everything, cook it to a nice crisp, the attacks take longer to charge, but boy are they strong. Augment speed.
Wind-Blast people away, suffocate them, create debris whirlwinds to pummel enemies. augment agility.
Smoke-choke your enemies, sting their eyes, reduce their visibility. a thin smog surrounds you.
Lava-melt stuff, lotsa stuff. you put off enough body heat at this point to make being near isc golems dangerous...for the golem.
Wood-Vines, fungus, food shelter...mother nature is great isn't it? plants seem to grow better around you. You are followed by a light wind.
Storm-like smoke reduces visibility, but also provides a buffer against some other powers. small clouds may follow you.
Crystal-You can grow nice pointy weapons from nothing...in seconds! You skin (or fur) and claws become more crystalline in appearance.
Dust-Wear your enemies down over time, with your defence and knockback you ain't moving.You can now also create earth. sand and dust trails after you faintly on the ground.
Steel-you can change the form of metals you are touching, the extent depends on the metal. your claws, teeth and bones become more metallic.
Blaze-Heat without a heat source, you can control heat. You also emit as much as a lava, but a small will-o-wisp follows you.
Combustion- Blowing stuff up is fun. Your fur or skin takes on a scorched appearance.
Ice-Lotsa problems stop when you freeze them to death! The area around you feels normal to you but is actually as low as 35*F.
Shadow-TBA
Gravity-TBA