Author Topic: Character creation  (Read 17389 times)

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Offline Kale

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Character creation
« on: November 05, 2003, 04:01:14 am »
Well, seeing as i couldnt find the other character creation post, and ive been wanting to play this for a while, I thought i might as well post here

Name: Kale Brennan
Age: 32
Species: Otter
Fur colour: mostly dark brown, with a beige underside
Profession: Mercinary
Cybernetic implants: Head based Experimental Mind to ship direct interfacing node
Weaponry: Pair of e-773 Rapidfire low recoil laser pistols
Information:
Hailing from an as yet unknown world, his ship, The Espirit was a test vessel for an experimental hyperspace drive that it suspected could focus way energy and use it to travel without magians, unfortuinatley the drive malfunctioned and left him floating in space, his ship damaged and the hyperspace core damaged, he found a planet and landed, using some of the cargos in his hold to get money for equipment/ Currently he is operating as a mercinary in the hope he can get the money to repair his drive and return home

edited by me: apologies to egosoft, but i kinda borrowed bits of your idea




"A picture paints a thousand words, but only a thousand words can paint a thousand diffrent pictures" - unknown

my fur code: FMOp3a A? C- D H++$ M? P? R+ T+++ W Z? Sp+ RLLW/U/- a- cadn++++ d+ e# f- h* iwf++ j p+ sm--

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Offline chimera soul

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« Reply #1 on: November 05, 2003, 04:31:20 pm »
shway!
you can't contain the inner beast

Offline Kale

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« Reply #2 on: November 06, 2003, 07:11:49 am »
Heh... Glads you liked it. Why dont you join in chimera? an rpg is fun and a good test of writing ability (at least some of the ones ive been in have)
"A picture paints a thousand words, but only a thousand words can paint a thousand diffrent pictures" - unknown

my fur code: FMOp3a A? C- D H++$ M? P? R+ T+++ W Z? Sp+ RLLW/U/- a- cadn++++ d+ e# f- h* iwf++ j p+ sm--

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Offline Joel

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« Reply #3 on: November 06, 2003, 09:45:44 am »
Joel Marsh
Species: Red Fox
Fur Color: Reddish Orange, with White underside and black 'gloved' arms, legs, and tips of ears.
Age: 17
Occupation: None at the moment.
Cybernetic Enhancements: A 'Familiar' class mind/machine interface link, which improves control of body, reflexes, memory, processing power, etc.  Also has a mental amplifier implanted behind right ear, allowing him/her to transmit thoughts, etc. like a subspace communicator.  Can also pick up on such signals.
Weaponry:  Star Trek style Phasers!   ':dead:'
Ship: The Inominata, a relatively small freighter recently retro fitted with some rather primitive phasers...
Information:  Joel is 17 years old, and was the subject of an experiment in nano-technology; s/he has legions of nano-robots within her body, which allow her to do everything from heal wounds and change appearance... s/he's just not invincible...





Offline chimera soul

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« Reply #4 on: November 06, 2003, 07:27:24 pm »
Chimera
location:-in transit
home land:-unknown
species:- mythical beast
cybernetic implants:-none
enhancements:-enhansed sensory perseption and reflexes, along withmuscle enhancements and scelital re-enforcement
age:-17
colouration:-the majority of bodily fur is an off tan brown, with a destinguishing scar above the right shoulder in the shape of a Y. the wings are a deep red with slightly torn edges and a kink in his tail.
weapons:-a pair of .85 calibre army surpluss pistols and a 5 series serif combi phazer rifle with 9 series scope upgrade and 7 series bolt action grenade launcher upgrade
occupation:-mercenary for hire
transportation:-leviathon, a space modified moter cycle and retro-fitted s class thrusters with 8.725 pointfrag limit and gradieated resistance dish
history:-although a merc for hire, he obeys the laws of honour, loyalty, truth and morallity.
you can't contain the inner beast

Offline Murrg

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« Reply #5 on: November 06, 2003, 08:05:53 pm »
Name: Murrg  no last name given

Species: Believed to be a mutation or variation of the Dog pack project

Description: Last know accurate description was as follows, Height 6 feet 0 inches, Weight believed to be around 200- 220 pounds, Eye color emerald green luminesint green in darkness or when agitated, Hair err fur color black wings are of the same color

General  info gathered during holding: When subject was brought to use we had to keep him sedated after the first few days shows signs of being a telepath on par with our Mind meters Also believed to be able to control rifts and ley lines much like a ley mage. Interesting side note subject appears to be in fear of his own powers and refused to use them to resist capture or in any of his escape attempts will add more later.

Update: On his third week here we discovered him talking to himself and even more surprising he was becoming agitated very quickly at him self sent a telepath to find out what he was doing the result was unpleasant to say the least we fear for Clarks mind and have been forced to sedate him at all times All he would say was  void over and over will look into it further.

Update: The subject went berserk today even under heavy sedation he was able to manifest more power then we believed he could two Sams where destroyed and 10 solders wher killed before we got him under control thank god the commander thought to requisition some of that new sedative but a few things have me baffled the first happened when some of our brave but foolhardy troopers tried to take him down bare handed as soon as the first one touched him he recoiled as if he had been shocked not ten seconds after that he was thrown back far hard enough to dent the wall behind him need I not remind you sir that alloy can withstand a direct shot from an ion cannon with minimal damage though doing this seemed to weaken him greatly another thing that has me confused is the subject appeared to be crying? The entire time and when he was finally taken down and sedated I swore I heard him thank me truly odd.


Update: I have spoken with the subject and he apologized to me for the incident last week he claims to have not been himself literally strange but I was unable to get him to go into more detail also the men who came in direct contact with him where all put down for safety reasons  two began manifesting powers much like the subjects but seem to be void of any though the others turned into jibbering piles of mush we lost another melter trying to figure out what happened some sort of psychic back lash upon hearing of this the subject ask to be put down saying it was getting worse and frankly sir I am beginning to think it may not be a bad idea


Update: Sir I have horrible news the ldjskufha;lkdjfa;ldkjfalk lidlkjfklsd lskdj’fA;KSJFDIORHG UIHAOIOEW OAIHRJGLHGIUAH;OIHEO FAIHEFKIAH UOHRGOIAJ’POJEDFI AOIGHEURHGO[AIEJKW FKLASJDKLKJHDFJASH DAKLSE;FASJDIOFQHRUIGQ’JOEGQ -ORU Q[O QIHRUGHQUOHEUJOFKJR488Y5T7892YU9459-154758519-7465187698847RHKJ0[Q7E140JH0YU4Y74 FILE CORUPTED BASE TERMINAL LOST………………………………..........................................................................................


..............................



Equipment: Suit of specialy desighnd semipowerd armor (curently opperating at 50%effichency powerservos offline repair impossible all other featurs working within normal paramiters)  suit of light mdc full enviorment armor tech bow two un opened rmk feild kits one vile of rmk knitters 27 viles of sedditve 6 one vile of "reaper"

skills and abillitys: profichent in most firearms from energy to solid shell well trained bot and powerd armor piolit  Expert hand to hand and melee skilles fangs and claws Ley mage and master psyonict (limmits never tested wont use powers unless forced to)

Known fears weakness: Hights, himmself??



Murrgs abillitys are constanly changing and evolving from his core gifts he is loath to use any of them even to save his life but has been know to unleash vast amouts of destructave force on rare occasions he normaly has no recolection on the events that occured and the few who have seen it and survived could swear it was not him do there natural deaths he has taken steps to prevent losing controll by using sevral nerual surpressents and sevral inhibiters to keep things in check he has been known on two ocasions to use gifts that are not destructive




You see my world when you shut your eyes so tightly that tiny shapes float before them

est sularus oth mithas

ZAKU ZAKU!!

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Offline chimera soul

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« Reply #6 on: November 07, 2003, 05:36:33 pm »
now where do i go to use this character
you can't contain the inner beast

Offline Jalex Darnco

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« Reply #7 on: November 07, 2003, 05:47:50 pm »
Pop in how you wish. The game is extremly flexiable, it's up to the players to make the world, not the GM.

Offline chimera soul

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« Reply #8 on: November 07, 2003, 06:00:48 pm »
but where is the game??????
you can't contain the inner beast

Offline Murrg

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« Reply #9 on: November 08, 2003, 08:47:59 pm »
In Furtopia RPG in the topic the game
You see my world when you shut your eyes so tightly that tiny shapes float before them

est sularus oth mithas

ZAKU ZAKU!!

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Offline Running_Wolf

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« Reply #10 on: November 09, 2003, 07:09:08 am »
Here we go...

Name: "Havok"

Age: 16
Race: Wolf

Profession: Bounty Hunter.

Weapons: Akimbo Uzis, Desert Eagle, Occasionally uses PSG-1

Attributes: Highly skilled with the use of automatic weapons and sniper rifles. Also good at using C4 and Semtex explosives. Competent in the field of computer hacking.

Equipment: Belt holster. Backpack with everything needed for shooting stuff. Also has bulletproof (To some degree) vest and laptop computer in backpack for hacking. Ammo clips dropped from bag (Kinda like in the Tomb Raider movie).

Background: "Havok" is his only known name. The name came around due tho the amount of havoc he caused while battling. All of his battles have only one catalyst. Cash. At 14, he left his schooling and killed his first bounty. His uncle, working for a little known branch of the Mafia. He only did it due to the high payout and the fact he thought his Uncle was an a$$hole. He took his Uncle's ship and flew around, working for more cash. Proved extremely adept at close quarters battle at 15 while training with the Galaxy Police, but left as soon as he got a gun liscence to continue his work as a bounty hunter.


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Offline Rikimaru

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« Reply #11 on: November 11, 2003, 12:17:24 pm »
if we posted in the other char creation, do we need to post here?
ANYONE WANNA CHAT? DETAILS ARE IN MY PROFILE!

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Offline Running_Wolf

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« Reply #12 on: November 11, 2003, 12:30:30 pm »
I did, just to be on the safe side.


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Offline Firebreath

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« Reply #13 on: November 12, 2003, 12:04:45 am »
Mind if I join in the fun? *grins*

Name: Jason "Darkpelt" Blackburn
Species: Wolffox (Dominant gene is wolf @ 90%)
Age: 21
Description: 5 feet 9 inches. Totally black fur. Eyes are dark blue. Looks like a wolf, except for the very fluffy tail. No other apparent signs.
Profession: Recon/infiltration/general dirty work dispatcher (merc)
Weapons: Claws, MP-25A5SD Energy Depleting sub-machinegunw/ 40x auto-calibrating digital scope (modified for ARAPS), Mk23 SOCOM (with optional silencer, modified for ARAPS)

Equipment: ARAPS (Advanced Regenerative Adaptive Protection System) w/ advanced recording system (embedded in helmet) & Tactical HUD helmet, thigh holster, 4 MP-25A5 mags (+1 in rifle) (60 shots each), 2 MK23 mags (+1 in pistol) (12 rounds each), 2 flashbangs, 2 frag grenades

Training: H2H combat, close-quarter gunfights, assault weapons, bomb placement, sabotage, interrogation
Specialities: Information retreival, "personnel asset neutralization" (AKA: assassination), pistol combat, infiltration, electronic surveilance, reckless driving, cooking

Enhancements: "FENRIS"-class chip embedded at the base of the skull. Allows the user to shift into a nearly all-energy being, unseeable unless using IR detectors (ultra-sensible only), which also increase the speed and strenght by 300% during the shift. The drawback of this technique is the extreme toll on the user, causing migraines and, after a too long sustained shift period, coma and possibly death. Also, any EMP pulse will automatically restart the chip, sending an incredible amount of pain in the user's brain, making him shift out and keeping the user from "shifting" for at least 5 minutes, depending on how fit the user is. Might also cause disorientation and dizziness.

Background:
"Darkpelt" is the last member of a military family. His father was a soldier, the father of his father was a soldier, and it just keeps going. Very young, he was trained in the fine skills of shooting pistols and later, bigger and bigger guns.
When he was old enough at 16, he enrolled in the military, where he was quickly selected for the "FENRIS" program. He was one of the few survivors of the program, most of the other "volunteers" having died at some point during the tests. Out of the 17 initially selected, only 4 survived. This labeled the project as a failure, and was put on ice. The 4 who had survived were selected for the new program the military ensued, which was to test the new ARAPS protection garment. The ARAPS is basically a honeymoon-weaven reactive plate armor, in which thermal dissipating material was added against possible energy weapons that could be encountered by other armies.
The ARAPS system has an impressive array of features. The first one is that the material in which it's made can react with a special goo, which is incorporated in a very thin layer under the armor, and regenerate itself, up to 98% of the original efficiency. Also, the external coating is in fact, both cameras and projectors, making the suit a nearly-perfect cloaking device. The major drawback is that any damage to the armor destroys those cameras, and therefore the cloaking capabilities are extremely reduced. Also, the drain on the battery is extreme, and cannot be held for more than 25 minutes. Also, the adaptive system allows the wearer to be in a airless environment for up to 30 minutes, thanks to the backpack-included air bottles.
The helmet is another work of art, incoporating a small on-plate HUD, allowing the wearer to instantly get the local time, mission time, bearing and display various weapon information, such as temperature and ammo count (with compatible and modified weapons).

Once the program was complete, the armor was put in production. The prototypes were supposed to be destroyed, but they all disappeared. What was unknown to the authorities is that all 4 suits had been stolen by the users, who stored them in a very safe place.
When it was latter found that the "4 chipped", as they were called, stole the armors, they were court-martialled and expelled from the army. For Jason, that was a year ago.

Since then, Jason has been making a rather stiff amount of money, and has more than enough means to keep the armor repaired and in prisitne shape, even after several field uses.




"There is no problem that cannot be solved with the judicious and precise application of high explosives or heavy ordnance."

Offline Firebreath

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« Reply #14 on: November 12, 2003, 12:33:14 am »
did it in two parts, character limit

-=+ RESUMING TRANSMISSION +=-

Soon after his first couple missions he was hired for, he learned the craft of stealth and how to effectively use the armor, his chip and his training together. After a while, he soon realized that his usual weapon of choice, the venerable M-22, heir of the M-16 assault rifle, was too bulky, not manageable enough and rather loud.

Recent discoeries in both battery packs, hyperacceleration of metallic minislugs as well as fast-conducting alloys brought several new weapons that were virtually noiseless, and brought absolutly no muzzleflash. ne such weapon was the MP-25A4SD, the rightful replacement of the venerable MP-5 submachine gun.
Retaining all the good parts of the previous designs while incorporating a whole new way of ballistic usage, the MP-25A4 improves onit's predecessors by using the Hyper-Accelerated Ferronium Alloy Slug, or the HAFAS. The shell is a caseless slug, propelled at speeds well over 3 times the speed of sound. This is achieved by placing the slug in a barrel made of several electro-magnets, which in turns, send the slug flying at incredible speeds.
In order to counter the problem of the sonic boom that would generate such speeds is a simple white-noise wall integrated at the end of the muzzle, effectively cancelling out the sonic boom.
The time between the press on the trigger and the slug exiting the barrel is about 0.000000023 seconds.
The inherent problem of such a weapon is that it cannot be fired at over 120 rounds a minute, effectively giving it a 4 rounds per second cycle rate, which is slow compared to many other fully automatic weapons.
Another drawback is the heat generated. Any faster firing usually begins to overheat the magnets, and they start melting rendering the gun useless.
The small rate of fire has bee compensated with a bigger magazine, effectively containing 60 rounds and charges each, which is still double what the older models were. In testing, this has proven to be quite useful for when the enemy was reloading, the users of the MP-25A4SD could simply fire some more on the unsuspecting targets.

The round itself can penetrate most, if not all types of body armor, with the exception of the ARAPS armor so far, which simply repairs itself after being hit. Then again, a wise shooter would target a joint instead of the armor itself, but that would be quite a feat since they are very well protected nonetheless.
Tests demostrated that the slug could pierce effectively up to 30 centimeters of reinforced concrete, 10 centimeters of titanium armor and 7 centimeters of kevlar/aluminium inter-weave/ceramic body armor.
The accuracy of the bullet is 0.008 inch at 900 meters, and effective lethal range is about 2.5 kilometers in standard atmosphere.
The weapon, in space, has it's effectiveness multiplied by a factor of at least 10 in 94.3% of the cases.

All those facts helped Jason to make this new weapon his weapon of choice. He keeps an old HK Mk23 SOCOM .45ACP pistol as his sidearm, the weapon being more wieldly than a desert eagle and packing 95% of the punch of the same gun in the .50AE version, and with 6 extra bullets (in combat load for both).
"There is no problem that cannot be solved with the judicious and precise application of high explosives or heavy ordnance."

Offline Ukiko

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« Reply #15 on: November 12, 2003, 01:10:44 am »
Well, I'm planning on coming in after things get rolling a bit....but......

Name:  Midori Hajime

Description:  Midori is 4'11" tall, slim, and attractive.  She is a fox with white fur,  bright green eyes, and jet black, very thick and straight hair which she is very proud of.

Age: 19

Profession:  Executive's daughter (a.k.a. 'Princess' ); clothing collector

History:  Midori is the daughter of Yoshiwara Hajime, one of the higher-up executives of the company that owned the ill-fated freighter from the beginning of the RPG; Amano Industries.  After the news reaches the company, Midori's father will dispatch her to find out what happened to their shipment, and why.....  

Midori is a very bright and educated young woman, but has been sheltered and pampered all her life.  She wanted for nothing, and was never exposed to even the slightest unpleasantries.  As a result, Midori is rather spoiled, and more than a little niaeve about the way the world works, as well as being somewhat innocent in other areas.  In addition, while her species are natural predators, everything has been brought to her on a plate, and she's never needed to hunt or work for anything in her life.  Fortunately, she apparently inherited some of her mother's kind nature and willingness to learn.

Midori also has a little, latent telepathic ability which only manifests itself with someone she is emotionally close to.  The only link she's formed to this point was with her mother, who died when Midori was 6.

Weapons:  Midori has had some training with weaponry, and owns a small, silver filagree pistol, as well as a pair of sai, and a beautiful katana.  Of course, at this point, she's never had to use any of her weapons......





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Offline Ulario

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« Reply #16 on: November 12, 2003, 03:25:42 pm »
**decided to join as well**

Name: Ayesha

Gender: Female

Species: Mythical Beast - Bipedal Gryphon (crow foreparts/panther hindquarters)

Age:23

Fur/Feather color: black w/ iridescant blue on wingtips

Eye color: Azure

Occupation: Assassin

Weapons and armor: She never uses guns/monern weapons because she sees them as "dishonorable".  Her weapon of choice is her three-sectioned quarterstaff (for those of you who don't know what one looks like, Chris Farley Used one in Beverly Hills Ninja) and throwing knives.


Other Info: Ayesha lived most of her life as a monestary, where she was taught the traditional of martial arts. Her black fur and clothing give hear great stealth.  After being betrayed several times in her life, she has become completely distrustful of everyone.  She is a complete loner, which is a bit of a disadvantage because she never has anyone to call on for help.
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Offline Rikimaru

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« Reply #17 on: November 12, 2003, 03:32:04 pm »
well ill post in here then as well:

Name:Simon Valmont

Age:15

Species:Lion Cub

Profession:School

Home Planet:Lexon

Description: Golden yellow fur with white fur on his chest and belly, he is reasonably built with muscle definements. He has one blue eye and one green eye. He also has brown hair and stands at 5'7". His tail is golden yellow with a brown tuft of hair at the tip. He never goes anywhere without his lucky necklace and his friendship bracelet, his boyfriend has the other bracelet.

Background: Simon attends Wrexford high school on the planet of Lexon. He has many friends in his school and therefore he has aquired reasonable social skills. He is loud and outgoing, though his mood can change faster than the weather. He gets agitated easily but isnt violent unless necessary. His life seems to be going well but a holiday changed it all....

Weapons: Simon attended a Kung-Fu class in his home town and has become a senior rank, his skills are adequate, enough to do a lot of damage, even cause death in some circumstancces. But they need a lot of work on his accuracy. His age means that his bones arent yet fully developed and are weaker than older peoples bones.




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Offline Amethyst_Niger

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« Reply #18 on: November 12, 2003, 03:38:06 pm »
kewl! fun!

 Name:Amethyst Niger

 Gender: Female

 Breed: Cat/fox hybrid

 Age: 17 (in real im 11 but...)

 Markings: Black markings cover my purple body (cor i sound posh!'<img'>

 Weopons: tho im skilled at everything i normally attack with a soard.

 Occupation: Thief

 Other: Amethyst has a purple jewel studded into her forehead. The jewel gives her healing strength. '<img'>
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Offline dodgers

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« Reply #19 on: November 17, 2003, 11:46:00 am »
name : dodgers

age: 16
race: tiger

profession:  sniper
Weapons:  psg-1, barret 50.cal, m40

Attributes: Highly skilled with the use of  sniper rifles

Background: dodgers was in the army and has been in most of the wars. He started using explocives but he is not verry good at it  and he likes Fast cars. He was in firearms traning with the police when he met Havoc then he switch to the army
dodgers is back and ready 2 "POST"

Offline Bear Paw

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« Reply #20 on: November 24, 2003, 10:09:57 pm »
ok well here I go

Name: Paletooth
Occupation : continuation of his Shaman line
Species : Bearanthro
Weapon : Advanced Bow diffrent style arrow tips rangeing from explosive to sleep gas.
Abilitys : has a connectionwith the elements around him although not powerful he can ask for a fog to obscure or a wind to knock someone back . But this takes allot out of him and he can't do it often much prefers a reliable arrow. Also has some ability to comunicate with what would be considerd animal lifeforms around him. He also has some small power to heal . All take allot of concentration and can not be pulled off on a whim but can be called upon in a hurry  if the situation is desperate.

Apperance : garbed in a tribal outfit but taylord to meet a more modern style. About 6ft 4" brown fur but strangly one blue eye one yellow. Has in addition to his bow which he usualy has strapped to his back with a quiver of arrows a large sholder bag where he holds most of his things .

Personality : He is a very to the point pearson and can come off as being harsh . However he is a thinker and dwell upon the value and nature of all things. He has a very understanding streak and will listen to all . He will also help and try to impart some wisdom on those around him . This can also make him seem a bit preachy if you didn't know him better. Although it is a modern world he travels in he holds a few old style values and belifs.

Background : A true bloodline relative of his tribe he carrys the shaman bloodline of his family with him. Although his tribe has now dispersed over the ages a few remain true to the old ways. Over the time they learnt how to use the elements e around them if they concentrated enough. It was decided that he should travel to find another of the tribe to continue the bloodline and the shaman line. So he has traveld out although not haveing been out from his people befor. He is knowledgable but not altogether  sure of himself in these surroundings .

Ok please let me know if this guys ok to play if so I'll introduce him next time im on. If not please let me know so I can change him ok thanks all.
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Offline Ursan

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« Reply #21 on: November 24, 2003, 10:30:00 pm »
Name: Grimclaw
Occupation: None
Species: Bear-anthro
Weapon: Oversized vibro-wheel-axe, claws if necessary.
Abilities: None that he is aware of, but there often seems to be a thunderstorm when he's particularly furious.

Appearence: HUGE, built like two-tanks glued together, grim featured and over-muscled. Overbearing and menacing with several ugly scars on his upper body. Usually wears heavy leather boots and weatherworn old jeans.

Personality: Quiet, grumpy, grim and loyal to a fault. Prone to fits of rage and violence when provoked. If he has a soft side, its very well buried.

Background: Brought up in a dangerous, run down city in a backwater corner of some backwater world. Worked as a mercenary untill only recently and has been travelling since then, often finding that he gravitates towards danger (or it to him) and that he doesn't fit in very well.

----

Same caveat as bearpaw... lemme know if it dont fit right and i'll fix it.




If you go down to the woods today....
....it's not a picnic!

"That sinkin' feelin'
When you are leavin'
All I believe in
Walks out the door" - Wicked Ways, Garbage

Offline Russano Greenstripe

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Character creation
« Reply #22 on: December 04, 2003, 06:57:31 am »
Here's my character. When I figure out how to get into MUCKs, he'll be about the same, just a bit more sylvian.

Name: Russano Tejon

Home Planet: Sirius 4

Weapons: Large double bladed axe (Blade span: 44"), Various spells learned on Dominia

Ship: Hunter Class starship The Green One

Physical Description: 6' 4" tall badger with mainly black fur, but the usual white stripe on head. Wears a sackcloth tunic with a bullet-proof vest underneath. Thick boots similar to the ones Link wears.

History: Russano Tejon was born to a middle-class family on Sirius 4 about twenty-four years ago. He showed great manipulaton of Green Magics when he was very young, when he accidentally healed his friend in a fight, which he lost a bet of 40 Altarian dollars on. He bought his ship, The Green One, from a tech on his planet when he was 17, so he could travel to Dominia, a heavily-forested world, to increase his knowlede of Green Magic. He studied with the native elf-like creatures and plants for four years, when he then learned how to heal himself and others, how to animate things around him, how to summon animals to his aid, and how to wield an axe effecively. He now works as a wandering healer/warrior, and is well-known on most inhabited planets for his kindness, generosity, and strength.

(I borrowed a lot of stuff from The Hitchhiker's Guide to the Galaxy, by Douglas Adams, and from Magic: The Gathering)
I like to think
(It has to be! )
Of a cybernetic ecology
where we are free of our labors
and returned to our mammal
brothers and sisters
and all watched over
by machines of loving grace.
 Â         -Richard Brautigan
 Â          (1935-1984)

Offline Dragul

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  • Posts: 44
Character creation
« Reply #23 on: December 05, 2003, 12:52:25 pm »
Name: Kane
Species: Crocodile
Attributes: Highly skilled in Kung fu and stealth. His Crocodilian muscle structure is a lot more dense than other species which gives him a larger advantage in strength, his tough hide also reduces the need for armor a little.
Age:19
Weapons/Armor: unarmed combat/EMP grenades for destruction of electronic devices. No armor.
Profesion: Specialist of infiltration/Sabotage
Background: Kane was taken from his home at the age of three to study under a shaolin temple, he has no recolection of his family or home and has allegiance to none. At 16 he was exiled from the temple for aggresion problems and fell into the service of an individual of ill repute. A year later he was sent on an "errand" for his new master, he was to board a small military vessel and take controll of it with as little casualties as possilbe. He ended up, however, killing more than 3/4 of the crew, people who wouldn't go quitley giving him his first taste of spilt blood, and he reveled in it. He would go on to annex himself from his master and found himself doing "odd jobs" for the right price, anything form assassination to protection...but his favorite had always been infiltration and sabotage, anyway to cause the most chaos as he put it.
Appearance: He stands at about 7' and has a large muscular build(as would be expected of a croc). He wears no modern clothes, only a long clothe supported at the waste by three brownish belts. He also has a stone necklace with the rune "eolh" carved on it and a pair of modified fingerless gloves.
-Ishirou Sanzo

Offline Draska

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Character creation
« Reply #24 on: December 17, 2003, 07:44:44 pm »
Name: Draska Rr'Viski

Species: Panther(Droshi, feline alien race)

Attributes: Highly skilled in infiltration and hand-to-hand combat.  Also a trained pilot on many different vehicles.  Very nimble and quick.

Weapons/Armor: Tripulse Mk. II Laser Pistol, two knives, unarmed combat skills/ no armor

Age: 18

Profession: Theif/Bounty Hunter/Guerrilla Fighter/jack-of-all trades

History: stolen from his home when he was 8 by Ver'Kan soldiers, he was put into a testing program where he was genetically and otherwise altered, as he was used to test augmentations for soldiers.  He broke out of the facility and vowed to fight the Ver'Kan where ever possible.  

Appearence: 5'10", with midnight black fur.  He is lean and well muscled, but not bulky.  He is dressed ina simple dark blue jump suit.
Um....what?