Placeholding cards for my characters. I'll fill them out as you meet them.
Nah, i'm just gonna throw them up there now. Opening post is nearly done.
Opening post is done!
NAME: Aaron Harper Rekell
GENDER: Male
AGE: Mid-Twenties
RACE: Rell
SPECIES: Grey Wolf
LOOKS: Average build, five foot ten. Standard wolf coat, grey base fur with white on the chest and belly. Deep blue eyes.
CLOTHING: Aaron is wearing a simple vest and pants, no shirt. He has a trilobite pendant necklace.
COMBAT: Aaron was given a trident and a bowie knife. Aaron takes a very defensive stance in combat, trying to exploit any mistakes his opponents make. He's good at disarming his foes using his trident.
PERSONALITY: Hard working, honorable, kind, honest. Those are just a few words that could be used to describe Aaron. A generally good-natured person, and a good friend.
BACKSTORY: Aaron was a fisherman from a small town who adventured with his friends on his spare time. There isn’t much more to say than that.
OTHER: Aaron is a very merciful person, and tries to resolve conflicts without bloodshed if at all possible.
PREVIOUS ROLE-PLAYS: Flooded Metropolis, Nicknames
STATUS: ALIVE
NAME: Armando Ventura
GENDER: Male
AGE: Something over thirty, exact age unclear.
RACE: Thrull
SPECIES: Bearcat
LOOKS: Strong frame, standing at five foot ten. Jet black coat of wiry fur, black eyes.
CLOTHING: Pirate/bandit garb. Deck coat, no shirt, tattered pants. Black tri-fold hat and a red bandana around his neck. He has some trinkets hanging off his belt and multiple necklaces and bracelets.
COMBAT: Armando was given a battleaxe. Armando might look like a mindless wrecking ball, but he's a smarter fighter than you'd expect. Sure, he does rely on intimidation to a certain degree, and after that, brute force... okay fine, he is a bit brutish, but he's undoubtedly effective.
PERSONALITY: Sarcastic, gruff and insensitive. Armando keeps up a tough uncaring mask, but he will risk life and limb for his friends at the drop of a hat. That would be more helpful for the others if he actually considered them friends.
BACKSTORY: Armando was a former bandit turned “pirate”/explorer who traveled with a group of of close friends. He won’t go into much detail about his past, however.
OTHER: Armando will sometimes break character and show sympathy or mercy. What triggers this isn't clear.
PREVIOUS ROLE-PLAYS: None
STATUS: ALIVE
NAME: Remigio Seastone
GENDER: Male
AGE: He looks and acts pretty young, but his actual age is unclear.
RACE: Slake
SPECIES: Mudpuppy
LOOKS: Total height is about five foot eight, but his posture leaves him at five foot three. Pale blue skin with some black blotches. His gills are a pale orange. (He isn’t slimy, just to clarify... and before you ask, yes, I do like mudkips.)
CLOTHING: Leather armor
COMBAT: Remigio was given a round shield and a flanged mace. Remigio's combat effectiveness hinges on the moral of his friends. If they lose hope, or he's alone, he's easy to overpower.
PERSONALITY: Naïve and sometimes very childish. He’s not dumb, but he can be a little oblivious sometimes. Very friendly and upbeat, willing to please. Not good in tense situations if he doesn’t have friends with him.
BACKSTORY: Remigio was an explorer, who traveled with his best friend Mykhaila. He claims that the two have gone on countless adventures, oftentimes with other friends.
OTHER: Remigio will try to distract himself from a bad situation with conversation. He seems a bit insecure.
PREVIOUS ROLE-PLAYS: None
STATUS: ALIVE
NAME: Ghar Stilhet
GENDER: Male
AGE: Late Thirties-Early Forties
RACE: Skim
SPECIES: American Marten
LOOKS: Short fur, wiry frame; agile. Grey base fur with white on the chest and belly. Black eyes. Stands at five foot five.
CLOTHING: Duster, riding boots (no spurs, obviously) and an arrowhead hat. He’s taken special care to make sure that his clothes don’t make any noise to aid in sneaking.
COMBAT: Ghar was given a hatchet and a climbing axe. Ghar prefers to take his opponent unaware, but it certainly able to hold his own in a fight. He uses his agility to its fullest, and isn’t afraid to get in close.
PERSONALITY: The strong silent type. Ghar isn't necessarily uncooperative, but he isn’t going to start the conversation. He will speak up if he feels it’s needed, however.
BACKSTORY: Ghar was a bounty hunter. He won’t tell any more than that.
OTHER: Ghar is always alert and scanning the area, seemingly unsure that the area is safe.
PREVIOUS ROLE-PLAYS: War Wolves, War Wolves (Reboot), Pit Fighting Season 1, Pit Fighting Season 2, Kings and Queens
STATUS: ALIVE